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Objectives

Clash Royale’s gameplay requires bringing global players together for live competitive interaction. Network stability is a key factor in maintaining a fair and consistent gameplay experience. Ensuring a reliable and fast connectivity between players is critical for the game to be perceived as fun and fair.

Why Tencent Cloud

Clash Royale used Tencent Cloud’s North America availability zones as the core staging platform for players and Clash Royale leveraged Tencent Cloud's Global Application Acceleration Platform (GAAP) to ensure that players in China would not experience latency that exceeded 200ms. The game was released globally on March 2, 2016 and it reached $1 billion USD in revenue in less than a year on the market. The game received very positive review from its players, with an average score of 4.5 out of 5 on the Google Play Store.

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