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Sound Quality

Last updated: 2024-01-18 11:58:24
    This document describes how to choose sound quality in the GME SDK.

    Overview of Sound Quality Types

    Sound Quality Type
    Description
    Parameter
    Bitrate
    Sample Rate
    Volume Type
    Applicable Scenario
    ITMG_ROOM_TYPE_FLUENCY
    Smooth
    1
    30 Kbps
    16 kHz
    Speaker: Call volume
    Headset: Media volume
    Bluetooth headset: Headset audio capturing over the HFP protocol
    Smooth sound quality and ultra-low delay, which is suitable for group chat in games like FPS and MOBA games.
    ITMG_ROOM_TYPE_STANDARD
    Standard
    2
    64 Kbps
    48 kHz
    Speaker: Call volume
    Headset: Media volume
    Bluetooth headset: Headset audio capturing over the HFP protocol
    Good sound quality with a moderate latency, which is suitable for voice chat in casual games such as Werewolves and board games.
    ITMG_ROOM_TYPE_HIGHQUALITY
    HD
    3
    64 Kbps
    48 kHz
    Speaker: Media volume
    Headset: Media volume
    Bluetooth headset: Mobile phone audio capturing over the A2DP protocol
    HD sound quality with a relatively high latency, which is suitable for music and dancing games that require high sound quality such as music playback and online karaoke.
    Note:
    Currently, only the ITMG_ROOM_TYPE_FLUENCY audio quality type is provided by default. To use other audio quality types, submit a ticket.

    Concepts

    Media volume and call volume

    Two volume modes are configured in a mobile phone: Media volume and call volume. Media volume is generally used to playback media files, and call volume is used in phone calls and communications.
    For an Android mobile phone, the current volume mode is displayed on the screen when you press the volume key. As shown below, the call volume is on the left and the media volume is on the right.
    
    
    

    Bluetooth headset protocols

    There are two Bluetooth headset protocols with different audio performance:
    Protocol
    Playback Performance
    Capturing Performance
    HFP
    The headset audio is mono only.
    The headset audio can be captured.
    A2DP
    The headset audio is stereo and has a better audio quality.
    The headset audio cannot be directly captured through this channel, and you need to use the phone or the PC mic to capture the audio.

    Traffic consumption

    The traffic is subject to the bitrate and number of users speaking in the room. The specific calculation formula is: bitrate * number of users / 8 = number of bytes.

    Audio processing effect

    The audio signal is collected by the capturing module on the mobile device, and is encoded by an audio encoder after audio preprocessing processes such as mixing cancellation, noise reduction, and automatic gain control. The methods used in the preprocessing processes, acoustic echo canceling (AEC), automatic gain control (AGC), and automatic noise suppression (ANS, also known as noise cancellation and noise suppression), are commonly known as 3A.
    The difference between smooth sound quality and the other two sound qualities is ANS (noise reduction). ANS is enabled for the smooth sound quality, and is disabled for the standard and HD sound quality.
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