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Game Multimedia Engine
Voice Chat
Last updated: 2024-01-18 15:11:45
Voice Chat
Last updated: 2024-01-18 15:11:45
This document describes how to integrate with and debug GME client APIs for the voice chat feature for iOS.

Key Considerations for Using GME

GME provides the real-time voice chat service, voice messaging and speech-to-text services, which all depend on core APIs such as Init and Poll.

Notes

You have created a GME application and obtained the AppID and Key of the SDK as instructed in Activating Services.
You have activated the voice chat, voice messaging, and speech-to-text services of GME. For more information, see Activating Services.
Configure your project before using GME; otherwise, the SDK will not take effect.
After a GME API is called successfully, QAVError.OK will be returned with the value being 0.
GME APIs should be called in the same thread.
The Poll API should be called periodically for GME to trigger event callbacks.
For detailed error codes, see Error Codes.

Integrating the SDK

Directions

Key processes involved in SDK integration are as follows:




APIs

@class ITMGRoom;//Room APIs
@class ITMGAudioCtrl;//Audio APIs
@class ITMGAudioEffectCtrl;//Sound effect and accompaniment APIs

Core APIs

API
Description
InitEngine
Initializes GME.
Poll
Triggers an event callback.
Pause
Pauses the system.
Resume
Resumes the system.
Uninit
Uninitializes GME.
SetDefaultAudienceAudioCategory
Sets the audio of the iOS device.
Note:
If you need to switch the account, call UnInit to uninitialize the SDK. No fees are incurred for calling the InitEngine API.

Imported header files

#import "GMESDK/TMGEngine.h"
#import "GMESDK/QAVAuthBuffer.h"

Getting singleton

To use the voice feature, get the ITMGContext object first.
+ (ITMGContext*) GetInstance;

Sample code

//TMGSampleViewController.m
ITMGContext* _context = [ITMGContext GetInstance];

Setting callbacks

The API class uses the Delegate method to send callback notifications to the application. Register the callback function to the SDK for receiving callback messages.

Sample code

ITMGDelegate is used for declaration.
@interface TMGDemoViewController ()<ITMGDelegate>{}
ITMGDelegate < NSObject >

//TMGSampleViewController.m
ITMGContext* _context = [ITMGContext GetInstance];
_context.TMGDelegate = [DispatchCenter getInstance];
The API callback messages is processed in OnEvent. For the message type, see ITMG_MAIN_EVENT_TYPE. The message content is a dictionary for parsing the API callback contents.

API prototype

- (void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary*)data;

Sample code

//TMGRealTimeViewController.m
TMGRealTimeViewController ()< ITMGDelegate >


- (void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data {
NSString *log = [NSString stringWithFormat:@"OnEvent:%d,data:%@", (int)eventType, data];
[self showLog:log];
NSLog(@"====%@====", log);
switch (eventType) {
// Step 6/11 : Perform the enter room event
case ITMG_MAIN_EVENT_TYPE_ENTER_ROOM: {
int result = ((NSNumber *)[data objectForKey:@"result"]).intValue;
NSString *error_info = [data objectForKey:@"error_info"];

[self showLog:[NSString stringWithFormat:@"OnEnterRoomComplete:%d msg:(%@)", result, error_info]];

if (result == 0) {
[self updateStatusEnterRoom:YES];
}
}
break;
}
}

// Refer to DispatchCenter.h and DispatchCenter.m

Initializing the SDK

You need to initialize the SDK through the InitEngine API before you can use the voice chat, voice messaging, and speech-to-text services. The InitEngine API must be called in the same thread as other APIs. We recommend that you call all APIs in the main thread.

API prototype

-(int)InitEngine:(NSString*)sdkAppID openID:(NSString*)openID;
Parameter
Type
Description
sdkAppId
String
AppID provided in the GME console, which can be obtained as instructed in Activating Services.
OpenId
String
openID can only be in Int64 type, which is passed in after being converted to a const char*. You can customize its rules, and it must be unique in the application. To pass in openID as a string, submit a ticket for application.

Returned values

Returned Value
Description
QAV_OK= 0
The SDK was initialized successfully.
QAV_ERR_SDK_NOT_FULL_UPDATE= 7015
Checks whether the SDK file is complete. We recommend that you delete it and then import it again.
Notes on 7015 error code
The error code 7015 is identified based on the MD5 value. If this error is reported during integration, check the integrity and version of the SDK file as prompted.
The returned value AV_ERR_SDK_NOT_FULL_UPDATE is only a reminder but will not cause an initialization failure.
Due to the third-party enhancement, the Unity packaging mechanism, and other factors, the MD5 value of the library file will be affected, resulting in misjudgment. Therefore, ignore this error in the logic for official releases, and avoid displaying it on the UI.

Sample code

_openId = _userIdText.text;
_appId = _appIdText.text;
int result = 0;
// After the user consents to the application's privacy policy, initialize the SDK at an appropriate time based on the application features
//result = 0: The user consents to the application's privacy policy
//result = 1: The user does not consent to the application's privacy policy
// If the user does not consent to the privacy policy, change `ret` to a value other than 0
if (result == 0) {
[[ITMGContext GetInstance] InitEngine:SDKAPPID openID:_openId];}
else{
log = [NSString stringWithFormat:@"The user does not consent to the application's privacy policy"];
}

Triggering event callback

Event callbacks can be triggered by periodically calling the Poll API in update. Poll is the message pump of GME, and the Poll API should be called periodically for GME to trigger event callbacks; otherwise, the entire SDK service will run exceptionally. Refer to the EnginePollHelper.m file in SDK Download Guide.
Call the Poll API periodically
The Poll API must be called periodically and in the main thread to avoid abnormal API callbacks.

API prototype

-(void)Poll;

Sample code

[[ITMGContext GetInstance] Poll];

Pausing the system

When a Pause event occurs in the system, the engine should also be notified for pause. If you do not need the background to play back the audio in the room, please call Pause API to pause the GME service.

API prototype

-(QAVResult)Pause;

Resuming the system

When a Resume event occurs in the system, the engine should also be notified for resumption. The Resume API only supports resuming voice chat.

API prototype

-(QAVResult)Resume;

Uninitializing SDK

This API is used to uninitialize the SDK. If the game account is bound to openid, switching game account requires uninitializing GME and then using the new openid to initialize again.
Note:
If the end user revokes the permission granted to the SDK to process the personal information, you can call the Uninit API to stop using the SDK features and stop collecting and close the user data used by the features.

API prototype

-(int)Uninit;

Sample code

[[ITMGContext GetInstance] Uninit];

Audio settings for iOS device

This API is used to set the audio playback in the background, and the GME audio not to be affected by the mute switch or lock screen. For example, when the notification center or control center is opened, you can still receive and play back the GME audio. You need to call this API before room entry. Meanwhile, you should pay attention to the following two points in the application:
Audio engine capture and playback are not paused when the application is switched to the background (i.e., PauseAudio).
You need to add at least key:Required background modes and string:App plays audio or streams audio/video using AirPlay to the Info.plist of the application.

Note:
It is recommended that developers call this API to set the audio.

Function prototype

-(QAVResult)SetDefaultAudienceAudioCategory:(ITMG_AUDIO_CATEGORY)audioCategory;
Type
Value
Description
ITMG_CATEGORY_AMBIENT
0
Audio is not played back in the background (default value).
ITMG_CATEGORY_PLAYBACK
1
Audio is played back in the background.
The specific implementation is to modify kAudioSessionProperty_AudioCategory. For more information, see Apple documentation.

Sample code

[[ITMGContext GetInstance]SetDefaultAudienceAudioCategory:ITMG_CATEGORY_AMBIENT];

Voice Chat Room APIs

You should initialize and call the SDK to enter a room before voice chat can start. If you have any questions when using the service, see Sound and Audio.



API
Description
GenAuthBuffer
Calculates the local authentication key.
EnterRoom
Enters a room.
ExitRoom
Exits a room.
IsRoomEntered
Determines whether room entry is successful.
SwitchRoom
Switches the room quickly.
StartRoomSharing
Cross-room Co-anchoring

Local authentication key calculation

Generate AuthBuffer for encryption and authentication of relevant features. For release in the production environment, use the backend deployment key as detailed in Authentication Key.

API prototype

@interface QAVAuthBuffer : NSObject
+ (NSData*) GenAuthBuffer:(unsigned int)appId roomId:(NSString*)roomId openID:(NSString*)openID key:(NSString*)key;
+ @end
Parameter
Type
Description
appId
unsigned int
AppId from the Tencent Cloud console
roomId
NSString *
Room ID, which can contain up to 127 characters.
openID
NSString *
User ID, which is the same as openID during initialization.
key
NSString *
Permission key from the Tencent Cloud console.

Sample code

#import "GMESDK/QAVAuthBuffer.h"
NSData* authBuffer = [QAVAuthBuffer GenAuthBuffer:SDKAPPID3RD.intValue roomId:_roomId openID:_openId key:AUTHKEY];

Entering a room

This API is used to enter a room with the generated authentication information. The mic and speaker are not enabled by default after room entry.
Note:
If the room entry callback result is 0, the room entry is successful. If 0 is returned from the EnterRoom API, it doesn't necessarily mean that the room entry is successful.
The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there. For example, if the first user entering the room uses the smooth sound quality, and the second user entering the room uses the HD sound quality, the room audio type of the second user will become smooth sound quality. Only when a member in the room calls the ChangeRoomType API, the audio type of the room will be changed.

Function prototype

-(int)EnterRoom:(NSString*) roomId roomType:(int)roomType authBuffer:(NSData*)authBuffer;
Parameter
Type
Description
roomId
NSString *
Room ID, which can contain up to 127 characters.
roomType
int
Room type. We recommend that you enter ITMG_ROOM_TYPE_FLUENCY. For more information on room audio types, see Sound Quality.
authBuffer
NSData *
Authentication key

Sample code

[[ITMGContext GetInstance] EnterRoom:_roomId roomType:_roomType authBuffer:authBuffer];

Callback for room entry

After the user enters the room, the message ITMG_MAIN_EVENT_TYPE_ENTER_ROOM will be sent and identified in the OnEvent function for callback and processing. A successful callback means that the room entry is successful, and the billing starts.

Sample code

Sample code for processing the callback, including room entry and network disconnection events.
-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_ENTER_ROOM:
{
int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
NSString* error_info = [data objectForKey:@"error_info"];
//Receive the event of successful room entry
}
break;
}
}

Data details

Message
Data
Example
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
result; error_info
{"error_info":"waiting timeout, please check your network","result":0}
If the network is disconnected, there will be a disconnected callback prompt ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT. At this time, the SDK will automatically reconnect, and the callback is ITMG_MAIN_EVENT_TYPE_RECONNECT_START. When the reconnection is successful, there will be a callback ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS.

Error codes

Error Code
Cause and Suggested Solution
7006
Authentication failed. Causes:
AppID doesn't exist or is incorrect.
An error occurred while authenticating authbuff.
Authentication expired.
OpenId is invalid.
7007
The user was already in another room.
1001
The user was already in the process of entering a room but repeated this operation. We recommend that you not call the room entry API until the room entry callback is returned.
1003
The user was already in the room and called the room entry API again.
1101
Make sure that the SDK is initialized, OpenId complies with the rules, the APIs are called in the same thread, and the Poll API is called normally.

Exiting a room

This API is used to exit the current room. It is an async API. The returned value AV_OK indicates a successful async delivery. If there is a scenario in the application where room entry is performed immediately after room exit, you don't need to wait for the RoomExitComplete callback notification from the ExitRoom API; instead, you can directly call the EnterRoom API.

API prototype

-(int)ExitRoom

Sample code

[[ITMGContext GetInstance] ExitRoom];

Callback for room exit

After the user exits a room, a callback will be returned with the message being ITMG_MAIN_EVENT_TYPE_EXIT_ROOM.

Sample code

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_EXIT_ROOM:
{
// Receive the event of successful room exit
}
break;
}
}

Data details

Message
Data
Example
ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
result; error_info
{"error_info":"","result":0}

Determining whether user has entered room

This API is used to determine whether the user has entered a room. A value in bool type will be returned. Do not call this API during room entry.

API prototype

-(BOOL)IsRoomEntered;

Sample code

[[ITMGContext GetInstance] IsRoomEntered];

Switching room

User can call this API to quickly switch the voice chat room after entering the room. After the room is switched, the device is not reset, that is, if the microphone is already enabled in this room, the microphone will keep enabled after the room is switched. The callback for quickly switching rooms is ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM, and the fields are error_info and result.

API prototype

-(int) SwitchRoom:(NSString *)roomID authBuffer:(NSData*)authBuffer;

Type descriptions

Parameter
Type
Description
targetRoomID
NSString *
ID of the room to enter
authBuffer
NSData*
Generates a new authentication key with the ID of the room to enter

Callback sample code

- (IBAction)swichRoom:(id)sender {
NSData* authBuffer = [QAVAuthBuffer GenAuthBuffer:_appId.intValue roomID:_roomIdText.text openID:_openId key:_key];
[[[ITMGContext GetInstance]GetRoom]SwitchRoom:_roomIdText.text authBuffer:authBuffer];
}

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSString* log =[NSString stringWithFormat:@"OnEvent:%d,data:%@", (int)eventType, data];
[self showLog:log];
NSLog(@"====%@====",log);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM:
{
int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
NSString* log = nil;
if (result == QAV_OK) {
log = [NSString stringWithFormat:@"switch room success."];
} else {
log = [NSString stringWithFormat:@"switch room failed."];
}
[self showLog:log];
break;
}
}
}

Cross-room mic connection

Call this API to connect the microphones across rooms after the room entry. After the call, the local user can communicate with the target OpenID user in the target room. The target room should be of the same type as the local room.

Example

User a is in room A, user b is in room B, and user a can talk with b through the cross-room API. When user c in room A speaks, users b and d in room B cannot hear. User c in room A can hear only the voice in room A and the voice of user b in room B but not other users in room B.

API prototype

-(int) StartRoomSharing:(NSString *)targetRoomID targetOpenID:(NSString *)targetOpenID authBuffer:(NSData*)authBuffer;

-(int) StopRoomSharing;

Type descriptions

Parameter
Type
Description
targetRoomID
NSString *
ID of the room to connect mic
targetOpenID
NSString *
Target OpenID to connect mic
authBuffer
NSData*
Reserved flag. You just need to enter NULL.

Sample code

- (IBAction)shareRoom:(id)sender {
if(_shareRoomSwitch.isOn){
[[[ITMGContext GetInstance]GetRoom]StartRoomSharing:_shareRoomID.text targetOpenID:_shareOpenID.text authBuffer:NULL];
}else{
[[[ITMGContext GetInstance]GetRoom]StopRoomSharing];
}
}

Room Status Maintenance

APIs in this section are used to display speaking members and members entering or exiting the room and mute a member in the room at the business layer.

API/Notification
Description
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
The member status changed.
AddAudioBlackList
Mutes a member in the room.
RemoveAudioBlackList
Unmutes a member.

Notifications of member room entry and speaking status

This API is used to obtain the user speaking in the room and display it in the UI, and to send a notification when someone entering or exiting the room. Notification for this event will be sent only when the status changes. To get member status in real time, cache the notification when it is received at a higher layer. The event message is ITMG_MAIN_EVNET_TYPE_USER_UPDATE, where the data contains event_id and user_list. The event message will be identified in the OnEvent function. Notifications for audio events are subject to a threshold, and a notification will be sent only when this threshold is exceeded. The notification "A member has stopped sending audio packets" will be sent if no audio packets are received in more than two seconds.
event_id
Description
Maintenance
ITMG_EVENT_ID_USER_ENTER
Return the openid of the member entering the room.
Member list
ITMG_EVENT_ID_USER_EXIT
Return the openid of the member exiting the room.
Member list
ITMG_EVENT_ID_USER_HAS_AUDIO
Return the openid of the member sending audio packets in the room. This event can be used to determine whether a user is speaking and display the voiceprint effect.
Chat member list
ITMG_EVENT_ID_USER_NO_AUDIO
Return the openid of the member stopping sending audio packets in the room.
Chat member list

Sample code

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
ITMG_EVENT_ID_USER_UPDATE event_id=((NSNumber*)[data objectForKey:@"event_id"]).intValue;
NSMutableArray* uses = [NSMutableArray arrayWithArray: [data objectForKey:@"user_list"]];
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVNET_TYPE_USER_UPDATE:
{
// Process
//Parse the parameter to get `event_id` and `user_list`
switch (eventID)
{
case ITMG_EVENT_ID_USER_ENTER:
// A member enters the room
break;
case ITMG_EVENT_ID_USER_EXIT:
// A member exits the room
break;
case ITMG_EVENT_ID_USER_HAS_AUDIO:
// A member sends audio packets
break;
case ITMG_EVENT_ID_USER_NO_AUDIO:
// A member stops sending audio packets
break;
}
break;
}
}
}

Data details

Message
Data
Example
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
event_id; user_list
{"event_id":0,"user_list":""}

Muting a member in the room

This API is used to add an ID to the audio data blocklist. This operation blocks audio from someone and only applies to the local device without affecting other devices. The returned value 0 indicates that the call is successful. Assume that users A, B, and C are all speaking using their mic in a room:
If A blocks C, A can only hear B.
If B blocks neither A nor C, B can hear both of them.
If C blocks neither A nor B, C can hear both of them.
This API is suitable for scenarios where a user is muted in a room.

API prototype

ITMGContext GetAudioCtrl -(QAVResult)AddAudioBlackList:(NSString*)openID;
Parameter
Type
Description
openId
NSString
openid of the user to be blocked

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ] AddAudioBlackList[id]];

Unmuting

This API is used to remove an ID from the audio data blacklist. A returned value of 0 indicates the call is successful.

API prototype

-(QAVResult)RemoveAudioBlackList:(NSString*)openID;
Parameter
Type
Description
openId
NSString
User openid to be unblocked

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ] RemoveAudioBlackList[openId]];

Voice Chat Capturing APIs

The voice chat APIs can only be called after SDK initialization and room entry.
When the user clicks the button of enabling/disabling the mic or speaker on the UI, we recommend that you call the EnableMic or EnableSpeaker API.
When the user enters a voice chat room, enabling/disabling a capturing device will restart both capturing and playback devices. If the application is playing back background music, it will also be interrupted. Playback won't be interrupted if the mic is enabled/disabled through control of upstreaming/downstreaming. Calling method: Call EnableAudioCaptureDevice(true) and EnableAudioPlayDevice(true) once after room entry, and call EnableAudioSend/Recv to send/receive audio streams when Enable/Disable Mic is clicked.
API
Description
EnableMic
Enables/Disables the mic.
GetMicState
Gets the mic status.
EnableAudioCaptureDevice
Enables/Disables the capturing device.
IsAudioCaptureDeviceEnabled
Gets the capturing device status.
EnableAudioSend
Enables/Disables audio upstreaming.
IsAudioSendEnabled
Gets the audio upstreaming status.
GetMicLevel
Gets the real-time mic volume level.
GetSendStreamLevel
Gets the real-time audio upstreaming volume level.
SetMicVolume
Sets the mic volume level.
GetMicVolume
Gets the mic volume level.

Enabling or disabling mic

This API is used to enable/disable the mic. The mic and speaker are not enabled by default after room entry. EnableMic is equivalent to using EnableAudioCaptureDevice and EnableAudioSend together. If accompaniment is used, call this API as instructed in Accompaniment in Voice Chat.

API prototype

-(QAVResult)EnableMic:(BOOL)enable;
Parameter
Type
Description
enable
boolean
To enable the mic, set this parameter to YES.
To disable the mic, set this parameter to NO.

Sample code

// Turn on mic
[[[ITMGContext GetInstance] GetAudioCtrl] EnableMic:YES];

Getting the mic status

This API is used to get the mic status. The returned value 0 indicates that the mic is off, while 1 is on.

API prototype

-(int)GetMicState;

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetMicState];

Enabling or disabling capturing device

This API is used to enable/disable a capturing device. The device is not enabled by default after room entry.
This API can only be called after room entry. The device will be disabled automatically after room exit.
Operations such as permission application and volume type adjustment will generally be performed when a capturing device is enabled on a mobile device.

API prototype

-(QAVResult)EnableAudioCaptureDevice:(BOOL)enabled;
Parameter
Type
Description
enabled
BOOL
To enable the capturing device, set this parameter to YES.
To disable the capturing device, set this parameter to NO.

Sample code

// Enable capturing device
[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioCaptureDevice:enabled];

Getting the capturing device status

This API is used to get the status of a capturing device.

API prototype

-(BOOL)IsAudioCaptureDeviceEnabled;

Sample code

BOOL IsAudioCaptureDevice = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioCaptureDeviceEnabled];

Enabling or disabling audio upstreaming

This API is used to enable/disable audio upstreaming. If a capturing device is already enabled, it will send captured audio data; otherwise, it will remain muted. For more information on how to enable/disable the capturing device, see the EnableAudioCaptureDevice API.

API prototype

-(QAVResult)EnableAudioSend:(BOOL)enable;
Parameter
Type
Description
enable
BOOL
To enable audio upstreaming, set this parameter to YES.
To disable audio upstreaming, set this parameter to NO.

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioSend:enabled];

Getting audio upstreaming status

This API is used to get the status of audio upstreaming.

API prototype

-(BOOL)IsAudioSendEnabled;

Sample code

BOOL IsAudioSend = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioSendEnabled];

Getting the real-time mic volume

This API is used to get the real-time mic volume. An int-type value in the range of 0-100 will be returned. It is recommended to call this API once every 20 ms.

API prototype

-(int)GetMicLevel;

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetMicLevel];

Getting the real-time audio upstreaming volume

This API is used to get the local real-time audio upstreaming volume. An int-type value in the range of 0-100 will be returned.

API prototype

-(int)GetSendStreamLevel();

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSendStreamLevel];

Setting the mic software volume

This API is used to set the mic volume level. The corresponding parameter is volume, which is equivalent to attenuating or gaining the captured sound.

API prototype

-(QAVResult)SetMicVolume:(int) volume;
Parameter
Type
Description
volume
int
Value range: 0-200. Default value: 100. 0 indicates that the audio is muted, while 100 indicates that the volume level remains unchanged.

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] SetMicVolume:100];

Getting the mic software volume

This API is used to obtain the microphone volume. An "int" value is returned. Value 101 represents API SetMicVolume has not been called.

API prototype

-(int) GetMicVolume;

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetMicVolume];

Voice Chat Playback APIs

API
Description
EnableSpeaker
Enables/Disables the speaker.
GetSpeakerState
Gets the speaker status.
EnableAudioPlayDevice
Enables/Disables the playback device.
IsAudioPlayDeviceEnabled
Gets the playback device status.
EnableAudioRecv
Enables/Disables audio downstreaming.
IsAudioRecvEnabled
Gets the audio downstreaming status.
GetSpeakerLevel
Gets the real-time speaker volume level.
GetRecvStreamLevel
Gets the real-time downstreaming audio levels of other members in the room.
SetSpeakerVolume
Sets the speaker volume level.
GetSpeakerVolume
Gets the speaker volume level.

Enabling or disabling speaker

This API is used to enable/disable the speaker. EnableSpeaker is equivalent to using EnableAudioPlayDevice and EnableAudioRecv together. If accompaniment is used, call this API as instructed in Accompaniment in Voice Chat.

API prototype

-(void)EnableSpeaker:(BOOL)enable;
Parameter
Type
Description
enable
boolean
To disable the speaker, set this parameter to NO.
To enable the speaker, set this parameter to YES.

Sample code

// Turn on the speaker
[[[ITMGContext GetInstance] GetAudioCtrl] EnableSpeaker:YES];

Getting the speaker status

This API is used to get the speaker status. 0 indicates that the speaker is off, and 1 is on.

Function prototype

-(int)GetSpeakerState;

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerState];

Enabling or disabling playback device

This API is used to enable/disable a playback device.

API prototype

-(QAVResult)EnableAudioPlayDevice:(BOOL)enabled;
Parameter
Type
Description
enabled
BOOL
To disable the playback device, set this parameter to NO.
To enable the playback device, set this parameter to YES.

Sample code

// Enable the playback device
[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioPlayDevice:enabled];

Getting the playback device status

This API is used to get the status of a playback device.

API prototype

-(BOOL)IsAudioPlayDeviceEnabled;

Sample code

BOOL IsAudioPlayDevice = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioPlayDeviceEnabled];

Enabling or disabling audio downstreaming

This API is used to enable/disable audio downstreaming. If a playback device is already enabled, it will play back audio data from other members in the room; otherwise, it will remain muted. For more information on how to enable/disable the playback device, see the EnableAudioPlayDevice API.

API prototype

-(QAVResult)EnableAudioRecv:(BOOL)enabled;
Parameter
Type
Description
enabled
BOOL
To enable audio downstreaming, set this parameter to YES.
To disable audio downstreaming, set this parameter to NO.

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioRecv:enabled];

Getting audio downstreaming status

This API is used to get the status of audio downstreaming.

API prototype

-(BOOL)IsAudioRecvEnabled;

Sample code

BOOL IsAudioRecv = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioRecvEnabled];

Getting the real-time speaker volume

This API is used to get the real-time speaker volume. An int-type value will be returned to indicate the volume. It is recommended to call this API once every 20 ms.

API prototype

-(int)GetSpeakerLevel;

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerLevel];

Getting the real-time downstreaming audio levels of other members in room

This API is used to get the real-time audio downstreaming volume of other members in the room. An int-type value will be returned. Value range: 0-200.

API prototype

-(int)GetRecvStreamLevel:(NSString*) openID;
Parameter
Type
Description
openID
NSString
openId of another member in the room

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetRecvStreamLevel:(NSString*) openId];

Dynamically setting the volume of a member of the room

This API is used to set the volume of a member in the room. It takes effect only on the local.

API prototype

-(int) SetSpeakerVolumeByOpenID:(NSString *)openId volume:(int)volume;
Parameter
Type
Description
openId
String *
OpenID of the target user
volume
int
Percentage. Recommended value range: 0-200. Default value: 100.

Getting volume percentage

Call this API to get the volume set by SetSpeakerVolumeByOpenID

API prototype

-(int) GetSpeakerVolumeByOpenID:(NSString *)openId;

Returned values

API returns volume percentage set by OpenID, where 100 is by default.

Setting the speaker volume

This API is used to set the speaker volume. The corresponding parameter is volume. 0 indicates that the audio is muted, while 100 indicates that the volume remains unchanged. The default value is 100.

Function prototype

-(QAVResult)SetSpeakerVolume:(int)vol;
Parameter
Type
Description
vol
int
Volume level. Value range: 0–200.

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] SetSpeakerVolume:100];

Getting the speaker volume

This API is used to get the speaker volume. An int-type value will be returned to indicate the volume. 101 indicates that the SetSpeakerVolume API has not been called. "Level" indicates the real-time volume, and "Volume" the speaker volume. The final volume = Level * Volume%. For example, if the "Level" is 100 and "Volume" is 60, the final volume is "60".

Function prototype

-(int)GetSpeakerVolume;

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerVolume];

Advanced APIs

Enabling in-ear monitoring

This API is used to enable in-ear monitoring. You need to call EnableLoopBack+EnableSpeaker before you can hear your own voice.

Function prototype

-(QAVResult)EnableLoopBack:(BOOL)enable;
Parameter
Type
Description
enable
boolean
Specifies whether to enable the in-ear monitoring.

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] EnableLoopBack:YES];

Modifying user's room audio type

This API is used to modify a user's room audio type. For the result, please see the callback event. The event type is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE. The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there.

Function prototype

-(int)ChangeRoomType:(int)nRoomType;
Parameter
Type
Description
nRoomType
int
Room type to be switched to. For room audio types, see the EnterRoom API.

Sample code

[[[ITMGContext GetInstance]GetRoom ]ChangeRoomType:_roomType];

Getting user's room audio type

This API is used to get a user's room audio type. The returned value is the room audio type. Value 0 indicates that an error occurred while getting the user's room audio type. For room audio types, please see the EnterRoom API.

Function prototype

-(int)GetRoomType;

Sample code

[[[ITMGContext GetInstance]GetRoom ]GetRoomType];

Callback for modifying the room type

After the room type is set, the event message ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE will be returned in the callback. The returned parameters include result, error_info, and new_room_type. The new_room_type represents the following information. The event message will be identified in the OnEvent function.
Event Subtype
Parameter
Description
ITMG_ROOM_CHANGE_EVENT_ENTERROOM
1
The existing audio type is inconsistent with and changed to that of the entered room.
ITMG_ROOM_CHANGE_EVENT_START
2
A user is already in the room and the audio type starts changing (e.g., calling the ChangeRoomType API to change the audio type).
ITMG_ROOM_CHANGE_EVENT_COMPLETE
3
A user is already in the room, and the audio type has been changed.
ITMG_ROOM_CHANGE_EVENT_REQUEST
4
A room member calls the ChangeRoomType API to request a change of the room audio type.

Sample code

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:
NSLog(@"ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:%@ ",data);
int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
int newRoomType = ((NSNumber*) [data objectForKey:@"new_room_type"]).intValue;
int subEventType = ((NSNumber*) [data objectForKey:@"sub_event_type"]).intValue;
}
}

Data details

Message
Data
Example
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
result;error_info;new_room_type;subEventType
{"error_info":"","new_room_type":0,"subEventType":0,"result":0}

The monitoring event of room call quality

The message for quality monitoring event triggered once every two seconds after room entry is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY. The returned parameters include weight, loss, and delay, which represent the following information.
This API is used to monitor the network quality. If the user's network is poor, the business layer will remind the user to switch to a better network through the UI.
Parameter
Type
Description
weight
int
Value range: 1–50. 50 indicates excellent sound quality, 1 indicates very poor (barely usable) sound quality, and 0 represents an initial meaningless value. Generally, if the value is below 30, you can remind users that the network is poor and recommend them to switch the network.
Loss
double
Upstream packet loss rate
Delay
int
Voice chat delay in ms

Getting version number

This API is used to get the SDK version number for analysis.

Function prototype

-(NSString*)GetSDKVersion;

Sample code

[[ITMGContext GetInstance] GetSDKVersion];

Checking mic permission

This API is used to return the mic permission status.

Function prototype

-(ITMG_RECORD_PERMISSION)CheckMicPermission;

Parameter description

Parameter
Value
Description
ITMG_PERMISSION_GRANTED
0
The mic permission is granted.
ITMG_PERMISSION_Denied
1
Microphone disabled.
ITMG_PERMISSION_NotDetermined
2
No authorization box has been popped up to request the permission.
ITMG_PERMISSION_ERROR
3
An error occurred while calling the API.

Sample code

[[ITMGContext GetInstance] CheckMicPermission];

Setting log printing level

This API is used to set the level of logs to be printed, and needs to be called before the initialization. It is recommended to keep the default level.

Function prototype

-(void)SetLogLevel:(ITMG_LOG_LEVEL)levelWrite (ITMG_LOG_LEVEL)levelPrint;

Parameter description

Parameter
Type
Description
levelWrite
ITMG_LOG_LEVEL
Sets the level of logs to be written. TMG_LOG_LEVEL_NONE indicates not to log. Default value: TMG_LOG_LEVEL_INFO.
levelPrint
ITMG_LOG_LEVEL
Sets the level of logs to be printed. TMG_LOG_LEVEL_NONE indicates not to print. Default value: TMG_LOG_LEVEL_ERROR.
ITMG_LOG_LEVEL
Description
TMG_LOG_LEVEL_NONE
Does not print logs
TMG_LOG_LEVEL_ERROR
Prints error logs (default)
TMG_LOG_LEVEL_INFO
Prints info logs
TMG_LOG_LEVEL_DEBUG
Prints debug logs
TMG_LOG_LEVEL_VERBOSE
Prints verbose logs

Sample code

[[ITMGContext GetInstance] SetLogLevel:TMG_LOG_LEVEL_INFO TMG_LOG_LEVEL_INFO];

Setting the log printing path

This API is used to set the log printing path, and needs to be called before initialization. The default path is Application/********-****-****-****-************/Documents.

Function prototype

-(void)SetLogPath:(NSString*)logDir;
Parameter
Type
Description
logDir
NSString
Path

Sample code

[[ITMGContext GetInstance] SetLogPath:Path];

Getting the diagnostic messages

This API is used to get information on the quality of real-time audio/video calls, which is mainly used to view real-time call quality and troubleshoot and can be ignored on the business side.

Function prototype

-(NSString*)GetQualityTips;

Sample code

[[[ITMGContext GetInstance]GetRoom ] GetQualityTips];

Callback Messages

Message list

Message
Description
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
A member entered the audio room.
ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
A member exited the audio room.
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
The room was disconnected due to a network or another issue.
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
The room type changed.
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
Room members were updated.
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY
The room quality changed.

Data list

Message
Data
Example
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
result; error_info
{"error_info":"waiting timeout, please check your network","result":0}
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
result; error_info; sub_event_type; new_room_type
{"error_info":"","new_room_type":0,"result":0}
ITMG_MAIN_EVENT_TYPE_SPEAKER_NEW_DEVICE
result; error_info
{"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
ITMG_MAIN_EVENT_TYPE_SPEAKER_LOST_DEVICE
result; error_info
{"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":false,"result":0}
ITMG_MAIN_EVENT_TYPE_MIC_NEW_DEVICE
result; error_info
{"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":true,"result":0}
ITMG_MAIN_EVENT_TYPE_MIC_LOST_DEVICE
result; error_info
{"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
user_list; event_id
{"event_id":1,"user_list":["0"]}
ITMG_MAIN_EVENT_TYPE_NUMBER_OF_USERS_UPDATE
AllUser; AccUser; ProxyUser
{"AllUser":3,"AccUser":2,"ProxyUser":1}
ITMG_MAIN_EVENT_TYPE_NUMBER_OF_AUDIOSTREAMS_UPDATE
AudioStreams
{"AudioStreams":3}
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY
weight; loss; delay
{"weight":5,"loss":0.1,"delay":1}

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