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Game Multimedia Engine
Voice Chat API
Last updated: 2024-01-18 15:13:51
Voice Chat API
Last updated: 2024-01-18 15:13:51
This document describes how to integrate with Game Multimedia Engine (GME) on macOS.
Note:
This document applies to GME SDK version 2.9.

Considerations

GME provides two services: voice chat service and voice message and speech-to-text service, both of which rely on key APIs such as Init and Poll.
Note on Init API
If you need to use voice chat and voice message services at the same time, you only need to call Init API once. Billing will not start after initialization. After you call Entering a voice chat room to enter the room successfully, the billing will start.

image



Directions

Important notes

Configure your project before using GME; otherwise, the SDK will not take effect.
After a GME API is called successfully, QAVError.OK will be returned with the value being 0.
GME APIs should be called in the same thread.
The Poll API should be called periodically for GME to trigger event callbacks.
For detailed error code, please see Error Codes.

APIs

@class ITMGRoom;//Room APIs
@class ITMGAudioCtrl;//Audio APIs
@class ITMGAudioEffectCtrl;//Sound effect, accompaniment APIs

Key APIs

Before the initialization, the SDK is in the uninitialized status, and you need to initialize it through the Init API before you can use the voice chat and speech-to-text services.
You need to call the Init API before calling any APIs of GME.
If you have any questions when using the service, please see General FAQs.
API
Description
InitEngine
Initializes GME
Poll
Triggers event callback
Pause
Pauses the system
Resume
Resumes the system
Uninit
Uninitializes GME

Getting singleton

To use the voice feature, get the ITMGContext object first.

Function prototype

ITMGContext ITMGDelegate <NSObject>

Sample code

ITMGContext* _context = [ITMGContext GetInstance];
_context.TMGDelegate =self;

Message delivery

The API callback messages is processed in OnEvent. For the message type, please see ITMG_MAIN_EVENT_TYPE. The message content is a dictionary for parsing the API callback contents.

Function prototype

- (void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary*)data;

Sample code

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
//Identify `eventType`
}
}

Initializing SDK

This API is used to initialize the GME service. It is recommended to call it when initializing the application. No fee is incurred for calling this API.
For more information on how to get the sdkAppID parameter, see Voice Service Activation Guide.
The openID uniquely identifies a user with the rules stipulated by the application developer and unique in the application (currently, only INT64 is supported).
Note:
The SDK must be initialized before a user can enter a voice chat room.
The Init API must be called in the same thread with other APIs. It is recommended to call all APIs in the main thread.

Function prototype

-(int)InitEngine:(NSString*)sdkAppID openID:(NSString*)openID;
Parameter
Type
Description
sdkAppId
String
AppId provided by the GME service from the Tencent Cloud console
OpenId
String
OpenId can only be in Int64 type, which is passed after being converted to a string.

Returned values

Returned Value
Description
QAV_OK= 0
Initialized SDK successfully.
QAV_ERR_SDK_NOT_FULL_UPDATE= 7015
Checks whether the SDK file is complete. It is recommended to delete it and then import the SDK again.
The returned value AV_ERR_SDK_NOT_FULL_UPDATE is only a reminder but will not cause an initialization failure.
If this error is reported during integration, please check the integrity and version of the SDK file as prompted.
If this error is returned after executable file export, please ignore it and try to avoid displaying it in the UI.

Sample code

_openId = _userIdText.text;
_appId = _appIdText.text;
[[ITMGContext GetInstance] InitEngine:SDKAPPID openID:_openId];


Triggering event callback

Event callbacks can be triggered by periodically calling the Poll API in update. The Poll API should be called periodically for GME to trigger event callbacks; otherwise, the entire SDK service will run exceptionally. Refer to the EnginePollHelper.m file in Demo.
Calling the `Poll` API periodically
The Poll API must be called periodically and in the main thread to avoid abnormal API callbacks.

Function prototype

-(void)Poll;

Sample code

[[ITMGContext GetInstance] Poll];

Pausing the system

When a Pause event occurs in the system, the engine should also be notified for pause. If you need to pause the audio when switching to the background, you can call the Pause API in the listening code used to switch to the background, and call the Resume API in the listening event used to resume the foreground.

Function prototype

-(QAVResult)Pause;

Resuming the system

When a Resume event occurs in the system, the engine should also be notified for resumption. The Resume API only supports resuming voice chat.

Function prototype

-(QAVResult)Resume;


Uninitializing SDK

This API is used to uninitialize the SDK to make it uninitialized. Switching accounts requires uninitialization.

Function prototype

-(int)Uninit;

Sample code

[[ITMGContext GetInstance] Uninit];

Voice chat flowchart





Voice Chat Room APIs

You should initialize and call the SDK to enter a room before voice chat can start. If you have any questions when using the service, please see FAQs About Voice Chat.
API
Description
GenAuthBuffer
Initializes authentication
EnterRoom
Enters room
IsRoomEntered
Indicates whether room entry is successful
ExitRoom
Exits room
ChangeRoomType
Modifies user's room audio type
GetRoomType
Gets user's room audio type

Voice chat room call flowchart




Entered the room successfully
If the room entry callback result is 0, the room entry is successful. The returned value of 0 from the EnterRoom API does not necessarily mean that the room entry is successful.

Authentication information

Generate AuthBuffer for encryption and authentication of relevant features. For release in the production environment, please use the backend deployment key as detailed in Authentication Key.

Function prototype

@interface QAVAuthBuffer : NSObject
+ (NSData*) GenAuthBuffer:(unsigned int)appId roomId:(NSString*)roomId openID:(NSString*)openID key:(NSString*)key;
+ @end

Parameter
Type
Description
appId
int
AppId from the Tencent Cloud console.
roomId
NSString
Room ID, which can contain up to 127 characters.
openID
NSString
User ID, which is the same as openID during initialization.
key
NSString
Permission key from the Tencent Cloud console.

Sample code

#import "GMESDK/QAVAuthBuffer.h"
NSData* authBuffer = [QAVAuthBuffer GenAuthBuffer:SDKAPPID3RD.intValue roomId:_roomId openID:_openId key:AUTHKEY];


Entering a room

When a user enters a room with the generated authentication information, the ITMG_MAIN_EVENT_TYPE_ENTER_ROOM message will be received as a callback. Mic and speaker are not enabled by default after room entry. The returned value of AV_OK indicates a success.
The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there. For example, if the first user entering the room uses the smooth sound quality, and the second user entering the room uses the HD sound quality, the room audio type of the second user will become smooth sound quality. Only when a member in the room calls the ChangeRoomType API, the audio type of the room will be changed.
For more information on how to choose a room audio type, please see Sound Quality Selection.

Function prototype

-(int)EnterRoom:(NSString*) roomId roomType:(int)roomType authBuffer:(NSData*)authBuffer;

Parameter
Type
Description
roomId
NSString
Room ID, which can contain up to 127 characters
roomType
int
Room audio type
authBuffer
NSData
Authentication key

Sample code

[[ITMGContext GetInstance] EnterRoom:_roomId roomType:_roomType authBuffer:authBuffer];


Callback for room entry

After the user enters the room, the message ITMG_MAIN_EVENT_TYPE_ENTER_ROOM will be sent and identified in the OnEvent function for callback and processing. A successful callback means that the room entry is successful, and the billing starts.

Sample code

Sample code for processing the callback, including room entry and network disconnection events.
-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_ENTER_ROOM:
{
int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
NSString* error_info = [data objectForKey:@"error_info"];
//Receive the event of successful room entry
}
break;
}
}


Data details

Message
Data
Sample
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
result; error_info
{"error_info":"waiting timeout, please check your network","result":0}
If the network is disconnected, there will be a disconnected callback prompt ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT. At this time, the SDK will automatically reconnect, and the callback is ITMG_MAIN_EVENT_TYPE_RECONNECT_START. When the reconnection is successful, there will be a callback ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS.

Error codes

Error Code Value
Cause and Suggested Solution
7006
Authentication failed:
The AppID does not exist or is incorrect.
An error occurred while authenticating the authbuff.
Authentication expired.
The OpenId does not meet the specification.
7007
Already in another room.
1001
The user was already in the process of entering a room but repeated this operation. It is recommended not to call the room entering API until the room entry callback is returned.
1003
The user was already in the room and called the room entering API again.
1101
Make sure that the SDK is initialized, OpenId complies with the rules, the APIs are called in the same thread, and the Poll API is called normally.

Exiting the room

This API is called to exit the current room. It is an async API. The returned value of AV_OK indicates a successful async delivery.
Note:
If there is a scenario in the application where room entry is performed immediately after room exit, you don't need to wait for the RoomExitComplete callback notification from the ExitRoom API during API call; instead, you can directly call the API.

Function prototype

-(int)ExitRoom


Sample code

[[ITMGContext GetInstance] ExitRoom];


Callback for room exit

After the user exits a room, a callback will be returned with the message being ITMG_MAIN_EVENT_TYPE_EXIT_ROOM.

Sample code

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_EXIT_ROOM:
{
// Receive the event of successful room exit
}
break;
}
}


Data details

Message
Data
Sample
ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
result; error_info
{"error_info":"","result":0}

Determining whether user has entered room

This API is used to determine whether the user has entered a room. A bool-type value will be returned. The call is invalid during the process of room entry.

Function prototype

-(BOOL)IsRoomEntered;


Sample code

[[ITMGContext GetInstance] IsRoomEntered];


Switching room

User can call this API to quickly switch the voice chat room after entering the room. After the room is switched, the device is not reset, that is, if the microphone is already enabled in this room, the microphone will keep enabled after the room is switched.
The callback for quickly switching rooms is ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM, and the fields are error_info and result.

API prototype

-(int) SwitchRoom:(NSString *)roomID authBuffer:(NSData*)authBuffer;


Type descriptions

Parameter
Type
Description
targetRoomID
NSString *
ID of the room to enter
authBuffer
NSData*
Generates a new authentication with the ID of the room to enter

Callback sample code

- (IBAction)swichRoom:(id)sender {
NSData* authBuffer = [QAVAuthBuffer GenAuthBuffer:_appId.intValue roomID:_roomIdText.text openID:_openId key:_key];
[[[ITMGContext GetInstance]GetRoom]SwitchRoom:_roomIdText.text authBuffer:authBuffer];
}

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSString* log =[NSString stringWithFormat:@"OnEvent:%d,data:%@", (int)eventType, data];
[self showLog:log];
NSLog(@"====%@====",log);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM:
{
int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
NSString* log = nil;
if (result == QAV_OK) {
log = [NSString stringWithFormat:@"switch room success."];
} else {
log = [NSString stringWithFormat:@"switch room failed."];
}
[self showLog:log];
break;
}
}
}


Cross-room mic connection

Call this API to connect the microphones across rooms after entering the room. And the local user can communicate with the target OpenID user in the target room.

Example

User a is in room A, user b is in room B, and user a can talk with b through the cross-room API. When user c in room A speaks, users b and d in room B cannot hear. User c in room A can hear only the voice in room A and the voice of user b in room B but not other users in room B.

API prototype

-(int) StartRoomSharing:(NSString *)targetRoomID targetOpenID:(NSString *)targetOpenID authBuffer:(NSData*)authBuffer;

-(int) StopRoomSharing;


Type descriptions

Parameter
Type
Description
targetRoomID
NSString *
ID of the room to connect mic
targetOpenID
NSString *
The target OpenID to connect mic
authBuffer
NSData*
Reserved flag. You just need to enter NULL.

Sample code

- (IBAction)shareRoom:(id)sender {
if(_shareRoomSwitch.isOn){
[[[ITMGContext GetInstance]GetRoom]StartRoomSharing:_shareRoomID.text targetOpenID:_shareOpenID.text authBuffer:NULL];
}else{
[[[ITMGContext GetInstance]GetRoom]StopRoomSharing];
}
}
}


Notifications of member room entry and speaking status

This API is used to obtain the user speaking in the room and display it in the UI, and to send a notification when someone entering or exiting the room.
Notification for this event will be sent only when the status changes. To get member status in real time, cache the notification when it is received at a higher layer. The event message is ITMG_MAIN_EVNET_TYPE_USER_UPDATE, where the data contains event_id and user_list. The event message will be identified in the OnEvent function. Notifications for audio events are subject to a threshold, and a notification will be sent only when this threshold is exceeded. The notification "A member has stopped sending audio packets” will be sent if no audio packets are received in more than two seconds. This event only returns the member speaking event, but not the specific volume level. If you need the specific volume levels of members in the room, use the GetVolumeById API.
event_id
Description
Maintenance
ITMG_EVENT_ID_USER_ENTER
A member enters the room
Member list
ITMG_EVENT_ID_USER_EXIT
A member exits the room
Member list
ITMG_EVENT_ID_USER_HAS_AUDIO
A member sends audio packets. This event can be used to determine whether a user is speaking and display the voiceprint effect. It can be called together with getRecvStreamLevel.
Chat member list
ITMG_EVENT_ID_USER_NO_AUDIO
A member stops sending audio packets
Chat member list

Room member maintenance flowchart





Sample code

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
ITMG_EVENT_ID_USER_UPDATE event_id=((NSNumber*)[data objectForKey:@"event_id"]).intValue;
NSMutableArray* uses = [NSMutableArray arrayWithArray: [data objectForKey:@"user_list"]];
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVNET_TYPE_USER_UPDATE:
{
// Process
//Parse the parameter to get `event_id` and `user_list`
switch (eventID)
{
case ITMG_EVENT_ID_USER_ENTER:
// A member enters the room
break;
case ITMG_EVENT_ID_USER_EXIT:
// A member exits the room
break;
case ITMG_EVENT_ID_USER_HAS_AUDIO:
// A member sends audio packets
break;
case ITMG_EVENT_ID_USER_NO_AUDIO:
// A member stops sending audio packets
break;
}
break;
}
}
}


Data details

Message
Data
Sample
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
event_id; user_list
{"event_id":0,"user_list":""}

Muting in a room

This API is used to add an ID to the audio data blacklist. This operation blocks audio from someone and only applies to the local device. A returned value of 0 indicates the call is successful. Assume that users A, B, and C are all speaking using their mic in a room:
If A blocks C, A can only hear B;
If B blocks neither A nor C, B can hear both of them;
If C blocks neither A nor B, C can hear both of them.
This API is suitable for scenarios where a user is muted in a room.

Function prototype

ITMGContext GetAudioCtrl -(QAVResult)AddAudioBlackList:(NSString*)openID;

Parameter
Type
Description
openId
NSString
ID to be blocked openid

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ] AddAudioBlackList[id]];


Unmuting

This API is used to remove an ID from the audio data blocklist. A returned value of 0 indicates the call is successful.

Function prototype

-(QAVResult)RemoveAudioBlackList:(NSString*)openID;

Parameter
Type
Description
openId
NSString
ID to be unblocked openid

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ] RemoveAudioBlackList[openId]];


Voice Chat Audio APIs


Image



Notes on voice chat audio connection

The voice chat APIs can only be called after SDK initialization and room entry. When Enable/Disable Mic/Speaker is clicked on the UI, the following practices are recommended:
For most game applications, it is recommended to call the EnableMic and EnableSpeaker APIs, which is equivalent to calling the EnableAudioCaptureDevice/EnableAudioSend and EnableAudioPlayDevice/EnableAudioRecv APIs.
For other mobile applications (such as social networking applications), enabling/disabling a capturing device will restart both capturing and playback devices. If the application is playing back background music, it will also be interrupted. Playback will not be interrupted if the mic is enabled/disabled through control of upstreaming/downstreaming. Calling method: call EnableAudioCaptureDevice(true) and EnableAudioPlayDevice(true) once after room entry, and call EnableAudioSend/Recv to send/receive audio streams when Enable/Disable Mic is clicked.
For more information on how to release only a capturing or playback device, please see the EnableAudioCaptureDevice and EnableAudioPlayDevice.
Call the pause API to pause the audio engine and call the resume API to resume the audio engine.

Voice chat audio APIs

API
Description
EnableMic
Enables/disables mic
GetMicState
Gets mic status
EnableAudioCaptureDevice
Enables/disables capturing device
IsAudioCaptureDeviceEnabled
Gets capturing device status
EnableAudioSend
Enables/disables audio upstreaming
IsAudioSendEnabled
Gets audio upstreaming status
GetMicLevel
Gets real-time mic volume
GetSendStreamLevel
Gets real-time audio upstreaming volume
SetMicVolume
Sets mic volume
GetMicVolume
Gets mic volume
EnableSpeaker
Enables/disables speaker
GetSpeakerState
Gets speaker status
EnableAudioPlayDevice
Enables/disables playback device
IsAudioPlayDeviceEnabled
Gets playback device status
EnableAudioRecv
Enables/disables audio downstreaming
IsAudioRecvEnabled
Gets audio downstreaming status
GetSpeakerLevel
Gets real-time speaker volume
GetRecvStreamLevel
Gets real-time downstreaming audio levels of other members in room
SetSpeakerVolume
Sets speaker volume
GetSpeakerVolume
Gets speaker volume
EnableLoopBack
Enables/disables in-ear monitoring

Voice Chat Capturing APIs

Enabling or disabling the microphone

This API is used to enable/disable the mic. Mic and speaker are not enabled by default after room entry. If accompaniment is used, please call this API as instructed in Accompaniment in Voice Chat.
EnableMic = EnableAudioCaptureDevice + EnableAudioSend

Function prototype

-(QAVResult)EnableMic:(BOOL)enable;

Parameter
Type
Description
isEnabled
boolean
To enable the mic, set this parameter to YES; otherwise, set it to NO.

Sample code

// Enable mic
[[[ITMGContext GetInstance] GetAudioCtrl] EnableMic:YES];


Getting the mic status

This API is used to get the mic status. The returned value 0 indicates that the mic is off, while 1 is on.

Function prototype

-(int)GetMicState;


Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetMicState];


Enabling or disabling capturing device

This API is used to enable/disable a capturing device. The device is not enabled by default after room entry.
This API can only be called after room entry. The device will be disabled automatically after room exit.
Operations such as permission application and volume type adjustment will generally be performed when a capturing device is enabled on a mobile device.

Function prototype

-(QAVResult)EnableAudioCaptureDevice:(BOOL)enabled;

Parameter
Type
Description
enabled
BOOL
To enable the capturing device, set this parameter to YES, otherwise set it to NO.

Sample code

// Enable capturing device
[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioCaptureDevice:enabled];


Getting the capturing device status

This API is used to get the status of a capturing device.

Function prototype

-(BOOL)IsAudioCaptureDeviceEnabled;


Sample code

BOOL IsAudioCaptureDevice = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioCaptureDeviceEnabled];


Enabling or disabling audio upstreaming

This API is used to enable/disable audio upstreaming. If a capturing device is already enabled, it will send captured audio data; otherwise, it will remain mute. For more information on how to enable/disable the capturing device, please see the EnableAudioCaptureDevice API.

Function prototype

-(QAVResult)EnableAudioSend:(BOOL)enable;

Parameter
Type
Description
enable
BOOL
To enable audio upstreaming, set this parameter to YES; otherwise, set it to NO.

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioSend:enabled];


Getting audio upstreaming status

This API is used to get the status of audio upstreaming.

Function prototype

-(BOOL)IsAudioSendEnabled;


Sample code

BOOL IsAudioSend = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioSendEnabled];



Getting the real-time mic volume

This API is used to get the real-time mic volume. An int-type value in the range of 0-100 will be returned. It is recommended to call this API once every 20 ms.
This API is not applicable to the voice message service.

Function prototype

-(int)GetMicLevel;


Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetMicLevel];


Getting the real-time audio upstreaming volume

This API is used to get the local real-time audio upstreaming volume. An int-type value in the range of 0-100 will be returned.
This API is not applicable to the voice message service.

Function prototype

-(int)GetSendStreamLevel();


Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSendStreamLevel];


Setting the mic software volume

This API is used to set the mic volume. The corresponding parameter is volume, which is equivalent to attenuating or gaining the captured sound. 0 indicates that the audio is mute, while 100 indicates that the volume remains unchanged. The default value is 100.
This API is not applicable to the voice message service.

Function prototype

-(QAVResult)SetMicVolume:(int) volume;

Parameter
Type
Description
volume
int
Sets volume. Value range: 0-200

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] SetMicVolume:100];


Getting the mic software volume

This API is used to obtain the microphone volume. An "int" value is returned. Value 101 represents API SetMicVolume has not been called.
This API is not applicable to the voice message service.

Function prototype

-(int) GetMicVolume;


Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetMicVolume];


Voice Chat Playback APIs

Enabling or disabling the speaker

This API is used to enable/disable the speaker. If accompaniment is used, please call this API as instructed in Accompaniment in Voice Chat.
EnableSpeaker = EnableAudioPlayDevice + EnableAudioRecv

Function prototype

-(void)EnableSpeaker:(BOOL)enable;

Parameter
Type
Description
isEnabled
boolean
To disable the speaker, set this parameter to NO, otherwise set it to YES.

Sample code

// Enable the speaker
[[[ITMGContext GetInstance] GetAudioCtrl] EnableSpeaker:YES];


Getting the speaker status

This API is used to get the speaker status. 0 indicates that the speaker is off, while 1, on.

Function prototype

-(int)GetSpeakerState;


Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerState];


Enabling or disabling playback device

This API is used to enable/disable a playback device.

Function prototype

-(QAVResult)EnableAudioPlayDevice:(BOOL)enabled;

Parameter
Type
Description
enabled
BOOL
To disable a playback device, set this parameter to NO, otherwise set it to YES.

Sample code

// Enable the playback device
[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioPlayDevice:enabled];


Getting the playback device status

This API is used to get the status of a playback device.

Function prototype

-(BOOL)IsAudioPlayDeviceEnabled;


Sample code

BOOL IsAudioPlayDevice = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioPlayDeviceEnabled];


Enabling or disabling audio downstreaming

This API is used to enable/disable audio downstreaming. If a playback device is already enabled, it will play back audio data from other members in the room; otherwise, it will remain mute. For more information on how to enable/disable the playback device, please see the EnableAudioPlayDevice API.

Function prototype

-(QAVResult)EnableAudioRecv:(BOOL)enabled;

Parameter
Type
Description
enabled
BOOL
To enable audio downstreaming, set this parameter to YES; otherwise, set it to NO.

Sample code

[[[ITMGContext GetInstance]GetAudioCtrl ]EnableAudioRecv:enabled];


Getting audio downstreaming status

This API is used to get the status of audio downstreaming.

Function prototype

-(BOOL)IsAudioRecvEnabled;


Sample code

BOOL IsAudioRecv = [[[ITMGContext GetInstance] GetAudioCtrl] IsAudioRecvEnabled];


Getting the real-time speaker volume

This API is used to get the real-time speaker volume level. An int-type value will be returned to indicate the volume level. It is recommended to call this API once every 20 ms.

Function prototype

-(int)GetSpeakerLevel;


Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerLevel];


Getting the real-time downstreaming audio levels of other members in room

This API is used to get the real-time audio downstreaming volume of other members in the room. An int-type value will be returned. Value range: 0-200.

Function prototype

-(int)GetRecvStreamLevel:(NSString*) openID;

Parameter
Type
Description
openID
NSString
openId of another member in the room

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetRecvStreamLevel:(NSString*) openId

Dynamic setting of the volume of a member in the room

This API is used to set the volume of a member in the room and only applies to the local device.

Function prototype

-(int) SetSpeakerVolumeByOpenID:(NSString *)openId volume:(int)volume;

Parameter description

Parameter
Type
Description
openId
String *
OpenID that needs to adjust the volume
volume
int
Range: [0-200]; Default: 100

Getting the set volume percentage

Call this API to get volume set by SetSpeakerVolumeByOpenID

API prototype

-(int) GetSpeakerVolumeByOpenID:(NSString *)openId;

Returned values

API returns volume percentage set by OpenID, 100 by default.

Setting the speaker volume

This API is used to set the speaker volume. The corresponding parameter is volume. 0 indicates that the audio is mute, while 100 indicates that the volume remains unchanged. The default value is 100.

Function prototype

-(QAVResult)SetSpeakerVolume:(int)vol;

Parameter
Type
Description
vol
int
Sets volume. Value range: 0-200

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] SetSpeakerVolume:100];


Getting the speaker volume

This API is used to get the speaker volume. An int-type value will be returned to indicate the volume. 101 indicates that the SetSpeakerVolume API has not been called. "Level" indicates the real-time volume, and "Volume" the speaker volume. The final volume = Level * Volume%. For example, if the "Level" is 100 and "Volume" is 60, the final volume is "60".

Function prototype

-(int)GetSpeakerVolume;


Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] GetSpeakerVolume];


Advanced APIs

Enabling in-ear monitoring

This API is used to enable in-ear monitoring. You need to call EnableLoopBack+EnableSpeaker before you can hear your own voice.

Function prototype

-(QAVResult)EnableLoopBack:(BOOL)enable;

Parameter
Type
Description
enable
boolean
Specifies whether to enable in-ear monitoring.

Sample code

[[[ITMGContext GetInstance] GetAudioCtrl] EnableLoopBack:YES];


Modifying user's room audio type

This API is used to modify a user's room audio type. For the result, please see the callback event. The event type is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE. The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there.

Function prototype

-(int)ChangeRoomType:(int)nRoomType;

Parameter
Type
Description
nRoomType
int
Target room type to be switched to. For room audio types, please see the EnterRoom API.

Sample code

[[[ITMGContext GetInstance]GetRoom ]ChangeRoomType:_roomType];


Getting user's room audio type

This API is used to get a user's room audio type. The returned value is the room audio type. Value 0 indicates that an error occurred while getting the user's room audio type. For room audio types, please see the EnterRoom API.

Function prototype

-(int)GetRoomType;


Sample code

[[[ITMGContext GetInstance]GetRoom ]GetRoomType];



Callback for modifying the room type

After the room type is set, the event message ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE will be returned in the callback. The returned parameters include result, error_info, and new_room_type. The new_room_type represents the following information. The event message will be identified in the OnEvent function.
Event Subtype
Parameter
Description
ITMG_ROOM_CHANGE_EVENT_ENTERROOM
1
Indicates that the existing audio type is inconsistent with and changed to that of the entered room.
ITMG_ROOM_CHANGE_EVENT_START
2
Indicates that a user is already in the room and the audio type starts changing (e.g., calling the ChangeRoomType API to change the audio type).
ITMG_ROOM_CHANGE_EVENT_COMPLETE
3
Indicates that a user is already in the room and the audio type has been changed.
ITMG_ROOM_CHANGE_EVENT_REQUEST
4
Indicates that a room member calls the ChangeRoomType API to request a change of room audio type.

Sample code

-(void)OnEvent:(ITMG_MAIN_EVENT_TYPE)eventType data:(NSDictionary *)data{
NSLog(@"OnEvent:%lu,data:%@",(unsigned long)eventType,data);
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:
NSLog(@"ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:%@ ",data);
int result = ((NSNumber*)[data objectForKey:@"result"]).intValue;
int newRoomType = ((NSNumber*) [data objectForKey:@"new_room_type"]).intValue;
int subEventType = ((NSNumber*) [data objectForKey:@"sub_event_type"]).intValue;
}
}


Data details

Message
Data
Sample
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
result;error_info;new_room_type;subEventType
{"error_info":"","new_room_type":0,"subEventType":0,"result":0}

The monitoring event of room call quality

The message for quality monitoring event triggered once every two seconds after room entry is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY. The returned parameters include weight, loss, and delay, which represent the following information.
This API is used to monitor the network quality. If the user's network is poor, the business layer will remind the user to switch to a better network through the UI.
Parameter
Type
Description
weight
int
Value range: 1-50. 50 indicates excellent sound quality, 1 indicates very poor (barely usable) sound quality, and 0 represents an initial meaningless value. Generally, if the value is below 30, you can remind users that the network is poor and recommend them to switch the network.
loss
double
Upstream packet loss rate
delay
int
Voice chat delay in ms

Getting version number

This API is used to get the SDK version number for analysis.

Function prototype

-(NSString*)GetSDKVersion;


Sample code

[[ITMGContext GetInstance] GetSDKVersion];


Checking mic permission

This API is used to return the mic permission status.

Function prototype

-(ITMG_RECORD_PERMISSION)CheckMicPermission;


Parameter description

Parameter
Value
Description
ITMG_PERMISSION_GRANTED
0
Mic permission is granted.
ITMG_PERMISSION_Denied
1
Mic is disabled.
ITMG_PERMISSION_NotDetermined
2
No authorization box has been popped up to request the permission.
ITMG_PERMISSION_ERROR
3
An error occurred while calling the API.

Sample code

[[ITMGContext GetInstance] CheckMicPermission];


Setting log printing level

This API is used to set the level of logs to be printed, and needs to be called before the initialization. It is recommended to keep the default level.

Function prototype

-(void)SetLogLevel:(ITMG_LOG_LEVEL)levelWrite (ITMG_LOG_LEVEL)levelPrint;


Parameter description

Parameter
Type
Description
levelWrite
ITMG_LOG_LEVEL
Sets the level of logs to be written. TMG_LOG_LEVEL_NONE indicates not to write. Default value: TMG_LOG_LEVEL_INFO
levelPrint
ITMG_LOG_LEVEL
Sets the level of logs to be printed. TMG_LOG_LEVEL_NONE indicates not to print. Default value: TMG_LOG_LEVEL_ERROR
ITMG_LOG_LEVEL
Description
TMG_LOG_LEVEL_NONE
Does not print logs
TMG_LOG_LEVEL_ERROR
Prints error logs (default)
TMG_LOG_LEVEL_INFO
Prints info logs
TMG_LOG_LEVEL_DEBUG
Prints debug logs
TMG_LOG_LEVEL_VERBOSE
Prints verbose logs

Sample code

[[ITMGContext GetInstance] SetLogLevel:TMG_LOG_LEVEL_INFO TMG_LOG_LEVEL_INFO];

Setting the log printing path

This API is used to set the log printing path, which is /Users/username/Library/Containers/xxx.xxx.xxx/Data/Documents by default.

Function prototype

-(void)SetLogPath:(NSString*)logDir;

Parameter
Type
Description
logDir
NSString
Path

Sample code

[[ITMGContext GetInstance] SetLogPath:Path];


Getting the diagnostic messages

This API is used to get information on the quality of real-time audio/video calls, which is mainly used to view real-time call quality and troubleshoot and can be ignored on the business side.

Function prototype

-(NSString*)GetQualityTips;


Sample code

[[[ITMGContext GetInstance]GetRoom ] GetQualityTips];


Callback Messages

Message list

Message
Description
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
Indicates that a member enters an audio room.
ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
Indicates that a member exits an audio room.
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
Indicates that a room is disconnected for network or other reasons.
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
Indicates a room type change event.
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
Indicates that the room members are updated.
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY
Indicates the room quality information.

Data list

Message
Data
Sample
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
result; error_info
{"error_info":"waiting timeout, please check your network","result":0}
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
result; error_info; sub_event_type; new_room_type
{"error_info":"","new_room_type":0,"result":0}
ITMG_MAIN_EVENT_TYPE_SPEAKER_NEW_DEVICE
result; error_info
{"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
ITMG_MAIN_EVENT_TYPE_SPEAKER_LOST_DEVICE
result; error_info
{"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":false,"result":0}
ITMG_MAIN_EVENT_TYPE_MIC_NEW_DEVICE
result; error_info
{"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":true,"result":0}
ITMG_MAIN_EVENT_TYPE_MIC_LOST_DEVICE
result; error_info
{"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
user_list; event_id
{"event_id":1,"user_list":["0"]}
ITMG_MAIN_EVENT_TYPE_NUMBER_OF_USERS_UPDATE
AllUser; AccUser; ProxyUser
{"AllUser":3,"AccUser":2,"ProxyUser":1}
ITMG_MAIN_EVENT_TYPE_NUMBER_OF_AUDIOSTREAMS_UPDATE
AudioStreams
{"AudioStreams":3}
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY
weight; loss; delay
{"weight":5,"loss":0.1,"delay":1}

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