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Game Multimedia Engine
Real-time Voice
Last updated: 2024-01-18 15:15:48
Real-time Voice
Last updated: 2024-01-18 15:15:48
This document describes how to integrate with and debug GME client APIs for the real-time voice chat feature for Flutter.

Key Considerations for Using GME

GME provides the real-time voice chat service, voice messaging and speech-to-text services, which all depend on core APIs such as Init and Poll.

Notes

You have created a GME application and obtained the SDK AppID and key. For more information, see Activating Services.
You have activated GME real-time voice chat, voice messaging and speech-to-text services. For more information, see Activating Services.
Configure your project before using GME; otherwise, the SDK will not take effect.
After a GME API is called successfully, GmeError.AV_OK will be returned with the value being 0.
GME APIs should be called in the same thread.
The Poll API should be called periodically for GME to trigger event callbacks.
For detailed error codes, see Error Codes.

Integrating the SDK

Directions

Key processes involved in SDK integration are as follows:




Core APIs

API
Description
Init
Initializes GME.
Poll
Triggers the event callback.
Pause
Pauses the system.
Resume
Resumes the system.
Uninit
Uninitializes GME.

Importing the GME module

import 'package:gme/gme.dart';
import 'package:gme/gmeType.dart';

Getting an instance

To use the voice chat feature, get the GmeSDK object first.
ITMGContext context = ITMGContext.GetInstance();

Initializing the SDK

You need to initialize the SDK through the Init API before you can use the real-time voice, voice message, and speech-to-text services. The Init API must be called in the same thread as other APIs. We recommend you call all APIs in the main thread.

API prototype

//class ITMGContext
Future<int> InitSDK(String appID, String openID)
Parameter
Type
Description
sdkAppId
string
`AppID` provided in the GME console, which can be obtained as instructed in Activating Services.
openID
string
`openID` can only be in `int64` type, which is passed in after being converted to a string. You can customize its rules, and it must be unique in the application. To pass in `openID` as a string, submit a ticket for application.

Returned values

Returned Value
Description
GmeError.AV_OK= 0
SDK initialized successfully.
AV_ERR_SDK_NOT_FULL_UPDATE=7015
Solution: Check whether the SDK file is complete. We recommend that you delete it and then import the SDK again.
Note:
Notes on 7015 error code
The 7015 error code is identified by MD5. If this error is reported during integration, check the integrity and version of the SDK file as prompted.
The returned value AV_ERR_SDK_NOT_FULL_UPDATE is only a reminder but will not cause an initialization failure.
Due to the third-party enhancement, the Unity packaging mechanism, and other factors, the MD5 value of the library file will be affected, resulting in misjudgment. Therefore, ignore this error in the logic for official releases, and avoid displaying it on the UI.

Sample code

string SDKAPPID3RD = "14000xxxxx";
string openId="10001";
int res = await ITMGContext.GetInstance().InitSDK(SDKAPPID3RD, openId);

if (ret != GmeError.AV_OK)
{
print("Init SDK Error");
return;
}

Setting callbacks

The API class uses the Delegate method to send callback notifications to the application. Register the callback function to the SDK for receiving callback messages before room entry.

Function prototype and sample code

Register the callback function to the SDK for receiving callback messages before room entry.
// When initializing the SDK
ITMGContext.GetInstance().SetEvent(handleEventMsg);
// Callback method
void handleEventMsg(int eventType, String data) async {
// enterRoom event
print("AddDelegate3" + eventType.toString());
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ENTER_ROOM:
{
// Callback of room entry
}
break;
case ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:
{
// Callback of room switch
}
break;
}
}

Triggering event callback

You need to periodically call the Poll API to trigger event callbacks. The Poll API is GME's message pump and should be called periodically for GME to trigger event callbacks; otherwise, the entire SDK service will run abnormally. For more information, see the EnginePollHelper file in SDK Download Guide.
Note:
Call the Poll API periodically
The Poll API must be called periodically and in the main thread to avoid abnormal API callbacks.

API prototype

Future<void> Poll();

Sample code

Future<void> pollTimer() async {_pollTimer = Timer.periodic(Duration(milliseconds: 100), (Timer timer) {
ITMGContext.GetInstance().Poll();
});
}

Pausing the system

When a Pause event occurs in the system, the engine should also be notified for pause. For example, when the application switches to the background (OnApplicationPause, isPause=True), and you do not need the background to play back the audio in the room, please call Pause API to pause the GME service.

API prototype

Future<int> Pause()

Resuming the system

When a Resume event occurs in the system, the engine should also be notified for resumption. The Resume API only supports resuming voice chat.

API prototype

Future<int> Resume()

Uninitializing SDK

This API is used to uninitialize the SDK. If the game business account is bound to openid, switching game account requires uninitializing GME and then using the new openid to initialize again.

API prototype

Future<int> Uninit()

Voice Chat Room APIs

You should initialize and call the SDK to enter a room before voice chat can start. If you have any questions when using the service, see Sound and Audio.



API
Description
GenAuthBuffer
Calculates the local authentication key.
EnterRoom
Enters a room.
ExitRoom
Exits a room.
IsRoomEntered
Determines whether room entry is successful.

Local authentication key calculation

Generate AuthBuffer for encryption and authentication of relevant features. For release in the production environment, use the backend deployment key as detailed in Authentication Key.

API prototype

Future<Uint8List> GenAuthBuffer(String appID, String roomID, String openID, String key)
Parameter
Type
Description
appID
string
`AppID` from the Tencent Cloud console
roomID
string
Room ID, which can contain up to 127 characters.
openID
string
User ID, which is the same as `openID` during initialization.
key
string
Permission key from the Tencent Cloud console.

Sample code

Uint8List userSig = await ITMGContext.GetInstance().GenAuthBuffer(_editAppID.text, _editRoomID.text, _editOpenID.text, _editKey.text);
int res = await ITMGContext.GetInstance().EnterRoom(_editRoomID.text, 1, userSig);

Entering a room

This API is used to enter a room with the generated authentication information. The mic and speaker are not enabled by default after room entry.
Note:
If the room entry callback result is 0, the room entry is successful. If 0 is returned from the EnterRoom API, it doesn't necessarily mean that the room entry is successful.
The audio type of the room is determined by the first user entering the room. After that, if a member in the room changes the room type, it will take effect for all members there. For example, if the first user entering the room uses the smooth sound quality, and the second user entering the room uses the HD sound quality, the room audio type of the second user will change to the smooth sound quality. Only after a member in the room calls the ChangeRoomType API will the audio type of the room be changed.

API prototype

Future<int> EnterRoom(String roomID, int roomType, Uint8List authBuffer)
Parameter
Type
Description
roomId
string
Room ID, which can contain up to 127 characters.
roomType
ITMGRoomType
Room type. We recommend that you select `ITMG_ROOM_TYPE_FLUENCY` for games. For more information on room audio types, see Sound Quality.
appKey
Uint8List
Authentication key

Sample code

int res = await ITMGContext.GetInstance().EnterRoom(_editRoomID.text, 1, authBuffer);

Callback for room entry

After the user enters the room, the ITMG_MAIN_EVENT_TYPE_ENTER_ROOM event type will be called back to notify the room entry result, which can be listened on for processing. A successful callback means that the room entry is successful, and the billing starts.

Sample code

// Listen on an event:
void handleEventMsg(int eventType, String data) async {
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_ENTER_ROOM:
{
// The process after room entry
}
}
}
ITMGContext.GetInstance().SetEvent(handleEventMsg);

Data details

Message
Data
Sample
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
result; error_info
{"error_info":"waiting timeout, please check your network","result":0}
If the network is disconnected, there will be a disconnection callback notification ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT. At this time, the SDK will automatically reconnect, and the callback is ITMG_MAIN_EVENT_TYPE_RECONNECT_START. When the reconnection is successful, there will be a callback ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS.

Error codes

Error Code
Cause and Solution
7006
Authentication failed. Possible causes: - The `AppID` does not exist or is incorrect.- An error occurred while authenticating the `authbuff`.- Authentication expired.- The `OpenId` does not meet the specification.
7007
The user was already in another room.
1001
The user was already in the process of entering a room but repeated this operation. We recommend that you not call the room entering API until the room entry callback is returned.
1003
The user was already in the room and called the room entering API again.
1101
Make sure that the SDK is initialized, `OpenId` complies with the rules, the APIs are called in the same thread, and the `Poll` API is called normally.

Exiting a room

This API is used to exit the current room. It is an async API. The returned value AV_OK indicates a successful async delivery. If there is a scenario in the application where room entry is performed immediately after room exit, you don't need to wait for the RoomExitComplete callback notification from the ExitRoom API; instead, you can directly call the EnterRoom API.

API prototype

Future<int> ExitRoom()

Sample code

ITMGContext.GetInstance().ExitRoom();

Callback for room exit

After the user exits a room, a callback will be returned with the message being ITMG_MAIN_EVENT_TYPE_EXIT_ROOM. The sample code is shown below:

Sample code

void handleEventMsg(int eventType, String data) async{
switch (eventType) {
case ITMG_MAIN_EVENT_TYPE_EXIT_ROOM:
{
// The process after room exit
break;
}
}
}
ITMGContext.GetInstance().SetEvent(handleEventMsg);

Determining whether user has entered room

This API is used to determine whether the user has entered a room. A value in bool type will be returned. Do not call this API during room entry.

API prototype

Future<bool> IsRoomEntered()

Sample code

bool res = await ITMGContext.GetInstance().IsRoomEntered();

Room Status Maintenance

APIs in this section are used to display speaking members and members entering or exiting the room and mute a member in the room at the business layer.



API/Notification
Description
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
The member status changed.
AddAudioBlackList
Mutes a member in the room.
RemoveAudioBlackList
Unmutes a user.
IsOpenIdInAudioBlackList
Queries whether the user of the specified `openid` is muted.

Notification events of member room entry and speaking status

This event is used to get speaking users in the room and display the users on the UI, and to send a notification when someone enters or exits the room.
A notification for this event will be sent only when the status changes. To get the member status in real time, cache the notification when it is received at the business layer. The event message ITMG_MAIN_EVNET_TYPE_USER_UPDATE containing event_id, count, and openIdList will be returned, which will be identified in the OnEvent notification.
Notifications of the EVENT_ID_ENDPOINT_NO_AUDIO audio event will be sent only when the threshold is exceeded, that is, other members in the room can receive the notification that the local user stops speaking only after the local client captures no voice for two seconds.
The audio event returns only the member speaking status but not the specific volume level. If you need the specific volume levels of members in the room, you can use the GetVolumeById API.
event_id
Description
Maintenance
EVENT_ID_ENDPOINT_ENTER
Return the `openid` of the member entering the room.
Member list
EVENT_ID_ENDPOINT_EXIT
Return the `openid` of the member exiting the room.
Member list
EVENT_ID_ENDPOINT_HAS_AUDIO
Return the `openid` of the member sending audio packets in the room. This event can be used to determine whether a user is speaking and display the voiceprint effect.
Chat member list
EVENT_ID_ENDPOINT_NO_AUDIO
Return the `openid` of the member stopping sending audio packets in the room.
Chat member list

Sample code

void handleEventMsg(int eventType, String data) async {
if (eventType == ITMG_MAIN_EVENT_TYPE_ENTER_ROOM)
{
// Process
switch (eventID)
{
case EVENT_ID_ENDPOINT_ENTER:
// A member enters the room
break;
case EVENT_ID_ENDPOINT_EXIT:
// A member exits the room
break;
case EVENT_ID_ENDPOINT_HAS_AUDIO:
// A member sends audio packets
break;
case EVENT_ID_ENDPOINT_NO_AUDIO:
// A member stops sending audio packets
break;

default:
break;
}
break;
}
}

Muting a member in the room

This API is used to add an ID to the audio data blocklist. This operation blocks audio from someone and only applies to the local device without affecting other devices. The returned value 0 indicates that the call is successful. Assume that users A, B, and C are all speaking using their mic in a room:
If A blocks C, A can only hear B;
If B blocks neither A nor C, B can hear both of them;
If C blocks neither A nor B, C can hear both of them.
This API is suitable for scenarios where a user is muted in a room.

API prototype

Future<int> AddAudioBlackList(String openID)
Parameter
Type
Description
openID
string
`openid` of the user to be blocked

Sample code

res = await ITMGContext.GetInstance().GetAudioCtrl().AddAudioBlackList(_editRoomManagerID.text);

Unmuting

This API is used to remove an ID from the audio data blocklist. A returned value of 0 indicates the call is successful.

API prototype

Future<int> RemoveAudioBlackList(String openID)
Parameter
Type
Description
openId
string
ID to be unblocked

Sample code

res = await ITMGContext.GetInstance().GetAudioCtrl().RemoveAudioBlackList(_editRoomManagerID.text);

Voice Chat Capturing APIs

The voice chat APIs can only be called after SDK initialization and room entry.
When the user clicks the button of enabling/disabling the mic or speaker on the UI, we recommend you call the EnableMic or EnableSpeaker API.
To enable the user to press the mic button on the UI to speak and release it to stop speaking, we recommend you call EnableAudioCaptureDevice once during room entry and call EnableAudioSend to enable the user to speak while pressing the button.
API
Description
EnableMic
Enables/Disables the mic.
GetMicState
Gets the mic status.
EnableAudioCaptureDevice
Enables/Disables the capturing device.
IsAudioCaptureDeviceEnabled
Gets the capturing device status.
EnableAudioSend
Enables/Disables audio upstreaming.
IsAudioSendEnabled
Gets the audio upstreaming status.
GetMicLevel
Gets the real-time mic volume level.
GetSendStreamLevel
Gets the real-time audio upstreaming volume level.
SetMicVolume
Sets the mic volume level.
GetMicVolume
Gets the mic volume level.

Enabling or disabling mic

This API is used to enable/disable the mic. The mic and speaker are not enabled by default after room entry. EnableMic = EnableAudioCaptureDevice + EnableAudioSend

API prototype

Future<int> EnableMic(bool enable)
Parameter
Type
Description
isEnabled
bool
To enable the mic, set this parameter to true; otherwise, set it to false.

Sample code

// Turn on mic
int res = await ITMGContext.GetInstance().GetAudioCtrl().EnableMic(true);

Getting the mic status

This API is used to get the mic status. The returned value 0 indicates that the mic is off, while 1 is on.

API prototype

Future<int> GetMicState()

Sample code

int micState = await ITMGContext.GetInstance().GetAudioCtrl().GetMicState();

Enabling or disabling capturing device

This API is used to enable/disable a capturing device. The device is not enabled by default after room entry.
This API can only be called after room entry. The device will be disabled automatically after room exit.
Operations such as permission application and volume type adjustment will generally be performed when a capturing device is enabled on a mobile device.

API prototype

Future<int> EnableAudioCaptureDevice(bool enable)
Parameter
Type
Description
enable
bool
To enable the capturing device, set this parameter to true, otherwise, set it to false.

Sample code

// Enable capturing device
int res = await ITMGContext.GetInstance().GetAudioCtrl().EnableAudioCaptureDevice(true);

Getting the capturing device status

This API is used to get the status of a capturing device.

API prototype

Future<bool> IsAudioCaptureDeviceEnabled()

Sample code

bool res = await ITMGContext.GetInstance().GetAudioCtrl().IsAudioCaptureDeviceEnabled();

Enabling or disabling audio upstreaming

This API is used to enable/disable audio upstreaming. If a capturing device is already enabled, it will send captured audio data; otherwise, it will remain mute. For more information on how to enable/disable the capturing device, see the EnableAudioCaptureDevice API.

API prototype

Future<int> EnableAudioSend(bool enable)
Parameter
Type
Description
isEnabled
bool
To enable audio upstreaming, set this parameter to true; otherwise, set it to false.

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().EnableAudioSend(isCheck);

Getting audio upstreaming status

This API is used to get the status of audio upstreaming.

API prototype

Future<bool> IsAudioSendEnabled()

Sample code

bool IsAudioSend = await ITMGContext.GetInstance().GetAudioCtrl().IsAudioSendEnabled();

Getting the real-time mic volume

This API is used to get the real-time mic volume level. A number-type value in the range of 0–100 will be returned. We recommend that you call this API once every 20 ms.

API prototype

Future<int> GetMicLevel()

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().GetMicLevel();

Getting the real-time audio upstreaming volume

This API is used to get the local real-time audio upstreaming volume level. A number-type value in the range of 0–100 will be returned.

API prototype

Future<int> GetSendStreamLevel()

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().GetSendStreamLevel();

Setting the mic software volume

This API is used to set the mic volume level. The corresponding parameter is volume, which is equivalent to attenuating or gaining the captured sound.

API prototype

Future<int> SetMicVolume(int volume)
Parameter
Type
Description
volume
number
Value range: 0–200. Default value: `100`. `0` indicates that the audio is mute, while `100` indicates that the volume level remains unchanged.

Sample code

int volume = 100;
int res = await ITMGContext.GetInstance().GetAudioCtrl().SetMicVolume(volume);

Getting the mic software volume

This API is used to get the mic volume level. A number-type value will be returned. 101 indicates that the SetMicVolume API has not been called.

API prototype

Future<int> GetMicVolume()

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().GetMicVolume();

Voice Chat Playback APIs

API
Description
EnableSpeaker
Enables/Disables the speaker.
GetSpeakerState
Gets the speaker status.
EnableAudioPlayDevice
Enables/Disables the playback device.
IsAudioPlayDeviceEnabled
Gets the playback device status.
EnableAudioRecv
Enables/Disables audio downstreaming.
IsAudioRecvEnabled
Gets the audio downstreaming status.
GetSpeakerLevel
Gets the real-time speaker volume level.
GetRecvStreamLevel
Gets the real-time downstreaming audio levels of other members in the room.
SetSpeakerVolume
Sets the speaker volume level.
GetSpeakerVolume
Gets the speaker volume level.

Enabling or disabling speaker

This API is used to enable/disable the speaker. EnableSpeaker = EnableAudioPlayDevice + EnableAudioRecv

API prototype

Future<int> EnableSpeaker(bool enable)
Parameter
Type
Description
bEnable
bool
To disable the speaker, set this parameter to `false`; otherwise, set it to `true`.

Sample code

// Turn on the speaker
await ITMGContext.GetInstance().GetAudioCtrl().EnableSpeaker(isCheck);

Getting the speaker status

This API is used to get the speaker status. 0 indicates that the speaker is off, and 1 is on.

API prototype

Future<int> GetSpeakerState()

Sample code

int spkState = await ITMGContext.GetInstance().GetAudioCtrl().GetSpeakerState();

Enabling or disabling playback device

This API is used to enable/disable a playback device.

API prototype

Future<int> EnableAudioPlayDevice(bool enable)
Parameter
Type
Description
enable
bool
To disable the playback device, set this parameter to `false`; otherwise, set it to `true`.

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().EnableAudioPlayDevice(isCheck);

Getting the playback device status

This API is used to get the status of a playback device.

API prototype

Future<bool> IsAudioPlayDeviceEnabled()

Sample code

bool res = await ITMGContext.GetInstance().GetAudioCtrl().IsAudioPlayDeviceEnabled();

Enabling or disabling audio downstreaming

This API is used to enable/disable audio downstreaming. If a playback device is already enabled, it will play back audio data from other members in the room; otherwise, it will remain mute. For more information on how to enable/disable the playback device, see the EnableAudioPlayDevice API.

API prototype

Future<int> EnableAudioRecv(bool enable)
Parameter
Type
Description
isEnabled
bool
To enable audio downstreaming, set this parameter to `true`; otherwise, set it to `false`.

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().EnableAudioRecv(isCheck);

Getting audio downstreaming status

This API is used to get the status of audio downstreaming.

API prototype

Future<bool> IsAudioRecvEnabled()

Sample code

bool res = await ITMGContext.GetInstance().GetAudioCtrl().IsAudioRecvEnabled();

Getting the real-time speaker volume

This API is used to get the real-time speaker volume level. A number-type value will be returned to indicate the volume level. We recommend that you call this API once every 20 ms.

API prototype

Future<int> GetSpeakerLevel()

Sample code

bool res = await ITMGContext.GetInstance().GetAudioCtrl().GetSpeakerLevel();

Getting the real-time downstreaming audio levels of other members in room

This API is used to get the real-time audio downstreaming volume of other members in the room. A number-type value will be returned. Value range: 0–200.

API prototype

Future<int> GetRecvStreamLevel(String openID)
Parameter
Type
Description
openId
string
`openId` of another member in the room

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().GetRecvStreamLevel(_editRoomManagerID.text);

Dynamically setting the volume of a member of the room

This API is used to set the volume of a member in the room. It takes effect only on the local.

API prototype

Future<int> SetSpeakerVolumeByOpenID(String openId, int volume)
Parameter
Type
Description
openId
string
`OpenID` of the target user
volume
number
Percentage. Recommended value range: 0-200. Default value: `100`.

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().SetSpeakerVolumeByOpenID(_editRoomManagerID.text, 100);

Getting volume percentage

This API is used to get the volume level set by SetSpeakerVolumeByOpenID.

API prototype

Future<int> GetSpeakerVolumeByOpenID(String openId)
Parameter
Type
Description
openId
string
`OpenID` of the target user

Returned values

API returns volume percentage set by OpenID, where 100 is by default.

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().GetSpeakerVolumeByOpenID(_editRoomManagerID.text);

Setting the speaker volume

This API is used to set the speaker volume.

API prototype

Future<int> SetSpeakerVolume(int volume)
Parameter
Type
Description
volume
number
Volume level. Value range: 0-200. Default value: `100`. `0` indicates that the audio is mute, while `100` indicates that the volume level remains unchanged.

Sample code

int volume = value.toInt();
int res = await ITMGContext.GetInstance().GetAudioCtrl().SetSpeakerVolume(volume);

Getting the speaker volume

This API is used to get the speaker volume. A number-type value will be returned to indicate the volume. 101 indicates that the SetSpeakerVolume API has not been called. "Level" indicates the real-time volume, and "Volume" the speaker volume. The final volume = Level * Volume%. For example, if the "Level" is 100 and "Volume" is 60, the final volume is "60".

API prototype

Future<int> GetSpeakerVolume()

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().GetSpeakerVolume();

Advanced APIs

Enabling in-ear monitoring

This API is used to enable in-ear monitoring. You need to call EnableLoopBack+EnableSpeaker before you can hear your own voice.

API prototype

Future<int> EnableLoopBack(bool enable)
Parameter
Type
Description
enable
bool
Specifies whether to enable.

Sample code

int res = await ITMGContext.GetInstance().GetAudioCtrl().EnableLoopBack(true);

Getting user's room audio type

This API is used to get a user's room audio type. The returned value is the room audio type. Value 0 indicates that an error occurred while getting the user's room audio type. For room audio types, see the EnterRoom API.

API prototype

Future<int> GetRoomType()

Sample code

int curType = await ITMGContext.GetInstance().GetRoom().GetRoomType();

Changing the room type

This API is used to modify a user's room audio type. For the result, see the callback event. The event type is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE. The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there.

API prototype

Future<int> ChangeRoomType(int roomType)
Parameter
Type
Description
roomtype
number
Room type to be switched to. For room audio types, see the `EnterRoom` API.

Sample code

int res = await ITMGContext.GetInstance().GetRoom().ChangeRoomType(1);

Callback event

After the room type is set, the event message ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE will be returned in the callback. The returned parameters include result, error_info, and new_room_type. The new_room_type represents the following information. The event message will be identified in the OnEvent function.
Event Subtype
Parameter
Description
ITMG_ROOM_CHANGE_EVENT_ENTERROOM
1
Indicates that the existing audio type is inconsistent with and changed to that of the entered room.
ITMG_ROOM_CHANGE_EVENT_START
2
Indicates that a user is already in the room and the audio type starts changing (e.g., calling the `ChangeRoomType` API to change the audio type).
ITMG_ROOM_CHANGE_EVENT_COMPLETE
3
Indicates that a user is already in the room and the audio type has been changed.
ITMG_ROOM_CHANGE_EVENT_REQUEST
4
Indicates that a room member calls the `ChangeRoomType` API to request a change of room audio type.

Sample code

case ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE:
{
// Process room type events
}
break;

The monitoring event of room call quality

This is the quality monitoring event used to listen on the network quality. If your network conditions are poor, the business layer will ask you to switch the network through the UI. This event is triggered once every two seconds after room entry, and its message is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY. The returned parameters include weight, loss, and delay, which are as detailed below:
Parameter
Type
Description
weight
number
Value range: 1–50. `50` indicates excellent sound quality, `1` indicates very poor (barely usable) sound quality, and `0` represents an initial meaningless value. Generally, if the value is below 30, you can remind users that the network is poor and recommend them to switch the network.
loss
var
Upstream packet loss rate
delay
number
Voice chat delay in ms

Getting version number

This API is used to get the SDK version number for analysis.

API prototype

Future<String> GetSDKVersion()

Sample code

_sdkVersions = await ITMGContext.GetInstance().GetSDKVersion();

Setting the application name and version

This API is used to set the application name and version.

API prototype

Future<void> SetAppVersion(String appVersion)

Parameter description

Parameter
Type
Description
appVersion
string
Application name and version

Sample code

await ITMGContext.GetInstance().SetAppVersion("gme V2.0.0");

Setting log printing level

This API is used to set the level of logs to be printed, and needs to be called before the initialization. It is recommended to keep the default level.

API prototype

Future<int> SetLogLevel(int levelWrite, int levelPrint)

Parameter description

Parameter
Type
Description
level
number
Sets the log level. `TMG_LOG_LEVEL_NONE` indicates not to log. Default value: `TMG_LOG_LEVEL_INFO`.
level description:
level
Description
TMG_LOG_LEVEL_NONE
Does not print logs
TMG_LOG_LEVEL_ERROR
Prints error logs (default)
TMG_LOG_LEVEL_INFO
Prints info logs
TMG_LOG_LEVEL_DEBUG
Prints debug logs
TMG_LOG_LEVEL_VERBOSE
Prints verbose logs

Sample code

ITMGContext.GetInstance().SetLogLevel(ITMG_LOG_LEVEL.TMG_LOG_LEVEL_ERROR, ITMG_LOG_LEVEL.TMG_LOG_LEVEL_ERROR);

Setting the log printing path

This API is used to set the log printing path. The default path is as follows. It needs to be called before Init.

API prototype

Future<int> SetLogPath(String logDir)
Parameter
Type
Description
logPath
string
Path

Sample code

String curPath = ""// Set a path by yourself
ITMGContext.GetInstance().SetLogPath(curPath);

Getting the diagnostic messages

This API is used to get information on the quality of real-time audio/video calls, which is mainly used to view real-time call quality and troubleshoot and can be ignored on the business side.

API prototype

Future<String> GetQualityTips()

Sample code

String curQualityTips = await ITMGContext.GetInstance().GetRoom().GetQualityTips();

Callback message

Message
Description
Data
Sample
ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
A member entered the audio room.
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
A member exited the audio room.
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
The room was disconnected for network or other reasons.
result; error_info
{"error_info":"waiting timeout, please check your network","result":0}
ITMG_MAIN_EVNET_TYPE_USER_UPDATE
Room members were updated.
user_list; event_id
{"event_id":1,"user_list":["0"]}
ITMG_MAIN_EVENT_TYPE_RECONNECT_START
The reconnection to the room started.
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS
The reconnection to the room succeeded.
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM
The room was quickly switched.
result; error_info
{"error_info":"","result":0}
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
The room status was changed.
result; error_info; sub_event_type; new_room_type
{"error_info":"","new_room_type":0,"result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_SHARING_START
Cross-room mic connect started.
result;
{"result":0}
ITMG_MAIN_EVENT_TYPE_ROOM_SHARING_STOP
Cross-room mic connect stopped.
result;
{"result":0}
ITMG_MAIN_EVENT_TYPE_SPEAKER_DEFAULT_DEVICE_CHANGED
The default speaker device was changed.
result; error_info
{"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
ITMG_MAIN_EVENT_TYPE_SPEAKER_NEW_DEVICE
A new speaker device was added.
result; error_info
{"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
ITMG_MAIN_EVENT_TYPE_SPEAKER_LOST_DEVICE
A speaker device was lost.
result; error_info
{"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":false,"result":0}
ITMG_MAIN_EVENT_TYPE_MIC_NEW_DEVICE
A new mic device was added.
result; error_info
{"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":true,"result":0}
ITMG_MAIN_EVENT_TYPE_MIC_LOST_DEVICE
A mic device was lost.
result; error_info
{"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
ITMG_MAIN_EVENT_TYPE_MIC_DEFAULT_DEVICE_CHANGED
The default mic device was changed.
result; error_info
{"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY
The room quality changed.
weight; loss; delay
{"weight":5,"loss":0.1,"delay":1}
ITMG_MAIN_EVNET_TYPE_PTT_RECORD_COMPLETE
Voice message recording was completed.
result; file_path
{"file_path":"","result":0}
ITMG_MAIN_EVNET_TYPE_PTT_UPLOAD_COMPLETE
Voice message upload was completed.
result; file_path;file_id
{"file_id":"","file_path":"","result":0}
ITMG_MAIN_EVNET_TYPE_PTT_DOWNLOAD_COMPLETE
Voice message download was completed.
result; file_path;file_id
{"file_id":"","file_path":"","result":0}
ITMG_MAIN_EVNET_TYPE_PTT_PLAY_COMPLETE
Voice message playback was completed.
result; file_path
{"file_path":"","result":0}
ITMG_MAIN_EVNET_TYPE_PTT_SPEECH2TEXT_COMPLETE
Fast speech-to-text conversion was completed.
result; text;file_id
{"file_id":"","text":"","result":0}
ITMG_MAIN_EVNET_TYPE_PTT_STREAMINGRECOGNITION_COMPLETE
Streaming speech-to-text conversion was completed.
result; file_path; text;file_id
{{"file_id":"","file_path":","text":"","result":0}}
ITMG_MAIN_EVNET_TYPE_PTT_STREAMINGRECOGNITION_IS_RUNNING
Streaming speech-to-text conversion is in progress.
result; file_path; text;file_id
{{"file_id":"","file_path":","text":"","result":0}}
ITMG_MAIN_EVNET_TYPE_PTT_TEXT2SPEECH_COMPLETE
Text-to-speech conversion was completed.
result; text;file_id
{{"file_id":"","text":"","result":0}}
ITMG_MAIN_EVNET_TYPE_PTT_TRANSLATE_TEXT_COMPLETE
Text translation was completed.
result; text;file_id
{{"file_id":"","text":"","result":0}}

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