tencent cloud

$0 14-Day TrialExperience EdgeOne for acceleration and security protection!
このページは現在英語版のみで提供されており、日本語版も近日中に提供される予定です。ご利用いただきありがとうございます。
关闭

フィードバック

Game Multimedia Engine

Project Export

最終更新日:2024-01-18 15:11:45
This document mainly describes the notes on exporting the iOS project so that the iOS developers can easily debug and integrate the APIs for Game Multimedia Engine (GME).

Export Configuration

1. Add the following dependent library to Xcode > Link Binary With Libraries > Build Setting as needed, and set Framework Search Paths to point to the directory where the SDK resides, as shown below:



2. Add dependent libraries as shown below:



3. Bitcode should be supported by all class libraries that the project depends on. Bitcode is not supported by the SDK, so it can be disabled. To disable Bitcode, you only need to search for Bitcode under Targets > Build Settings and set the corresponding option to NO.



4. The GME SDK for iOS requires the following permissions:
Required background modes: Allows running in the background (optional).
Microphone Usage Description: Allows access to microphone.

GME 2.9 or Later

If the accessed SDK is on v2.9 or later, you need to configure it as instructed in iOS Project Upgrade Guide.

製品カテゴリ

ドキュメント章節

Project Export

お問い合わせ

カスタマーサービスをご提供できるため、ぜひお気軽にお問い合わせくださいませ。

テクニカルサポート

さらにサポートが必要な場合は、サポートチケットを送信して弊社サポートチームにお問い合わせください。24時間365日のサポートをご提供します。

電話サポート(24 時間365日対応)
Hong Kong, China
+852 800 906 020 (Toll Free)
United States
+1 844 606 0804 (Toll Free)
United Kingdom
+44 808 196 4551 (Toll Free)
Canada
+1 888 605 7930 (Toll Free)
Australia
+61 1300 986 386 (Toll Free)
EdgeOne hotline
+852 300 80699
More local hotlines coming soon