This document describes how to integrate GME SDK into an Android project so that the Android developers can easily debug and integrate the APIs for Game Multimedia Engine (GME).
Preparing SDK
2. Decompress the obtained SDK resources.
3. The SDK development resources are in the libs
folder.
Note:
You can run the SDK on Android 5.0 or later.
Configuration Guide
Method 1
1. Copy the gmesdk.jar
file in the libs
directory to the libs
directory of the Android project.
2. Copy the library files of the corresponding architecture based on the project requirements. For example, if the project requires the armeabi-v7a architecture, you need to copy the library files in the armeabi-v7a
directory to the armeabi-v7a
directory in the project. If there is no armeabi-v7a
directory in the project, create one.
Method 2
Place .so and .jar files in any folder in the project and specify the folder in surceSets
.
Configuring the project
Add the code that imports the library to build.gradle under the App directory of the project.
sourceSets {
main {
jniLibs.srcDirs = ['libs']
}
}
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