Step 1. Replace resources
1. Download the UGSV demo which has been integrated with the Tencent Effect SDK. This demo is built based on the Tencent Effect SDK S1-04 edition. 2. Replace resources: As the SDK edition used by the demo project may be different from the SDK edition you actually use, you need to replace the different SDK files in the demo with the files in the SDK edition you actually use as follows:
In the build.gradle
file of the xmagickit
module, find the following:
api 'com.tencent.mediacloud:TencentEffect_S1-04:latest.release'
If your edition contains animated effects and filters, you need to download the corresponding resources on the Tencent Effect SDK download page and put them in the following directories of the xmagickit
module respectively: Animated effects: ../assets/MotionRes
.
Filters: ../assets/lut
.
3. Import the xmagickit
module from the demo into your actual project.
Step 2. Open build.gradle
in app
and do the following:
Replace the applicationId
with the package name under the obtained trial license.
Step 3. Integrate the SDK APIs
You can refer to the UGCKitVideoRecord
class of the demo.
1. Authorize:
XMagicImpl.checkAuth(new TELicenseCheck.TELicenseCheckListener() {
@Override
public void onLicenseCheckFinish(int errorCode, String msg) {
if (errorCode == TELicenseCheck.ERROR_OK) {
loadXmagicRes();
} else {
Log.e("TAG", "auth fail, please check auth url and key" + errorCode + " " + msg);
}
}
});
2. Initialize the material:
private void loadXmagicRes() {
if (XMagicImpl.isLoadedRes) {
XmagicResParser.parseRes(mActivity.getApplicationContext());
initXMagic();
return;
}
new Thread(new Runnable() {
@Override
public void run() {
XmagicResParser.copyRes(mActivity.getApplicationContext());
XmagicResParser.parseRes(mActivity.getApplicationContext());
XMagicImpl.isLoadedRes = true;
new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override
public void run() {
initXMagic();
}
});
}
}).start();
}
3. Bind beauty filters to UGSV:
private void initBeauty() {
TXUGCRecord instance = TXUGCRecord.getInstance(UGCKit.getAppContext());
instance.setVideoProcessListener(new TXUGCRecord.VideoCustomProcessListener() {
@Override
public int onTextureCustomProcess(int textureId, int width, int height) {
if (xmagicState == XMagicImpl.XmagicState.STARTED && mXMagic != null) {
return mXMagic.process(textureId, width, height);
}
return textureId;
}
@Override
public void onDetectFacePoints(float[] floats) {
}
@Override
public void onTextureDestroyed() {
if (Looper.getMainLooper() != Looper.myLooper()) {
boolean stopped = xmagicState == XMagicImpl.XmagicState.STOPPED;
if (stopped || xmagicState == XMagicImpl.XmagicState.DESTROYED) {
if (mXMagic != null) {
mXMagic.onDestroy();
}
}
if (xmagicState == XMagicImpl.XmagicState.DESTROYED) {
TXUGCRecord.getInstance(UGCKit.getAppContext()).setVideoProcessListener(null);
}
}
}
});
}
4. Pause/Terminate the SDK:
onPause()
is used to pause the beauty filter effect, which can be executed in the Activity/Fragment
lifecycle method. The onDestroy
method needs to be called in the GL thread (the onDestroy()
of the XMagicImpl
object can be called in the onTextureDestroyed
method). For more information, see the onTextureDestroyed
method in the sample code.
@Override
public void onTextureDestroyed() {
if (Looper.getMainLooper() != Looper.myLooper()) {
boolean stopped = xmagicState == XMagicImpl.XmagicState.STOPPED;
if (stopped || xmagicState == XMagicImpl.XmagicState.DESTROYED) {
if (mXMagic != null) {
mXMagic.onDestroy();
}
}
if (xmagicState == XMagicImpl.XmagicState.DESTROYED) {
TXUGCRecord.getInstance(UGCKit.getAppContext()).setVideoProcessListener(null);
}
}
}
5. Add the beauty filter panel to the layout:
<RelativeLayout
android:id="@+id/panel_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:visibility="gone"/>
6. Create a beauty filter object and add the beauty filter panel.
private void initXMagic() {
if (mXMagic == null) {
mXMagic = new XMagicImpl(mActivity, getBeautyPanel());
} else {
mXMagic.onResume();
}
}
For detailed directions, see the UGCKitVideoRecord
class of the demo.
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