UGSV License
Configuration
Before you call the APIs of the media SDKs, follow the steps below to configure the license:
iOS
Add the code below in [AppDelegate application:didFinishLaunchingWithOptions:]
:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
NSString * const licenceURL = @"<The license URL obtained>";
NSString * const licenceKey = @"<The key obtained>";
// `TXUGCBase` is in the header file `TXUGCBase.h`.
[TXUGCBase setLicenceURL:licenceURL key:licenceKey];
NSLog(@"SDK Version = %@", [TXUGCBase getSDKVersionStr]);
return YES;
}
- (void)onLicenceLoaded:(int)result Reason:(NSString *)reason {
NSLog(@"onLicenceLoaded: result:%d reason:%@", result, reason);
}
@end
Android
We recommend adding the following in the application:
public class MApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
String licenceURL = ""; // The license URL obtained
String licenceKey = ""; // The license key obtained
TXUGCBase.getInstance().setLicence(this, licenceURL, licenceKey);
TXUGCBase.setListener(new TXUGCBaseListener() {
@Override
public void onLicenceLoaded(int result, String reason) {
Log.i(TAG, "onLicenceLoaded: result:" + result + ", reason:" + reason);
}
});
}
}
Note:
If a live stream publishing license, a UGSV license, and a video playback license have the same license URL, you only need to configure license information once. You can apply for free trial licenses in the CSS console, or the VOD console, or you can buy an official license. After the license is successfully configured, you can call the API below to view the license information. Please note that it may take a while for the configuration to take effect. The exact time needed depends on your network conditions.
iOS:
NSLog(@"%@", [TXUGCBase getLicenceInfo]);
Android:
TXUGCBase.getInstance().getLicenceInfo(context);
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