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TXAudioEffectManager

Last updated: 2024-10-25 17:04:23
    Copyright (c) 2021 Tencent. All rights reserved.
    
    Module: management class for background music, short audio effects, and voice effects
    
    Description: sets background music, short audio effects, and voice effects
    
    TXAudioEffectManager

    TXMusicPreloadObserver

    FuncList
    DESC
    Background music preload progress
    Background music preload error

    TXMusicPlayObserver

    FuncList
    DESC
    Background music started.
    Playback progress of background music
    Background music ended

    TXAudioEffectManager

    FuncList
    DESC
    Enabling in-ear monitoring
    Setting in-ear monitoring volume
    Setting voice reverb effects
    Setting voice changing effects
    Setting speech volume
    Setting speech pitch
    Setting the background music callback
    Starting background music
    Stopping background music
    Pausing background music
    Resuming background music
    Setting the local and remote playback volume of background music
    Setting the remote playback volume of a specific music track
    Setting the local playback volume of a specific music track
    Adjusting the pitch of background music
    Changing the speed of background music
    Getting the playback progress (ms) of background music
    Getting the total length (ms) of background music
    Setting the playback progress (ms) of background music
    Adjust the speed change effect of the scratch disc
    Setting music preload callback
    Preload background music
    Get the number of tracks of background music
    Specify the playback track of background music

    StructType

    FuncList
    DESC
    Background music playback information

    EnumType

    EnumType
    DESC
    Reverb effects
    Voice changing effects

    onLoadProgress

    onLoadProgress
    void onLoadProgress
    (int id
    
    int progress)

    Background music preload progress

    onLoadError

    onLoadError
    void onLoadError
    (int id
    
    int errorCode)

    Background music preload error

    Param
    DESC
    errorCode
    -4001: Failed to open the file, such as invalid data found when processing input, ffmpeg protocol not found, etc; -4002: Decoding failure, such as audio file corruption, inaccessible network audio file server, etc; -4003: The number of preloads exceeded the limit,Please call stopPlayMusic first to release the useless preload;-4005: Invalid path, Please check whether the path you passed points to a legal music file;-4006: Invalid URL, Please use a browser to check whether the URL address you passed in can download the desired music file;-4007: No audio stream, Please confirm whether the file you passed is a legal audio file and whether the file is damaged;-4008: Unsupported format, Please confirm whether the file format you passed is a supported file format. The mobile version supports [mp3, aac, m4a, wav, ogg, mp4, mkv], and the desktop version supports [mp3, aac, m4a, wav, mp4, mkv].

    onStart

    onStart
    void onStart
    (int id
    
    int errCode)

    Background music started.

    Called after the background music starts.
    Param
    DESC
    errCode
    0: Start playing successfully; -4001: Failed to open the file, such as invalid data found when processing input, ffmpeg protocol not found, etc; -4005: Invalid path, Please check whether the path you passed points to a legal music file;-4006: Invalid URL, Please use a browser to check whether the URL address you passed in can download the desired music file;-4007: No audio stream, Please confirm whether the file you passed is a legal audio file and whether the file is damaged;-4008: Unsupported format, Please confirm whether the file format you passed is a supported file format. The mobile version supports [mp3, aac, m4a, wav, ogg, mp4, mkv], and the desktop version supports [mp3, aac, m4a, wav, mp4, mkv].
    id
    music ID.

    onPlayProgress

    onPlayProgress
    void onPlayProgress
    (int id
    
    long curPtsMS
    
    long durationMS)

    Playback progress of background music

    onComplete

    onComplete
    void onComplete
    (int id
    
    int errCode)

    Background music ended

    Called when the background music playback ends or an error occurs.
    Param
    DESC
    errCode
    0: End of play; -4002: Decoding failure, such as audio file corruption, inaccessible network audio file server, etc.
    id
    music ID.

    enableVoiceEarMonitor

    enableVoiceEarMonitor
    void enableVoiceEarMonitor
    (boolean enable)

    Enabling in-ear monitoring

    After enabling in-ear monitoring, anchors can hear in earphones their own voice captured by the mic. This is designed for singing scenarios.
    
    In-ear monitoring cannot be enabled for Bluetooth earphones. This is because Bluetooth earphones have high latency. Please ask anchors to use wired earphones via a UI reminder.
    Given that not all phones deliver excellent in-ear monitoring effects, we have blocked this feature on some phones.
    Param
    DESC
    enable
    true: enable; false : disable
    Note
    In-ear monitoring can be enabled only when earphones are used. Please remind anchors to use wired earphones.

    setVoiceEarMonitorVolume

    setVoiceEarMonitorVolume
    void setVoiceEarMonitorVolume
    (int volume)

    Setting in-ear monitoring volume

    This API is used to set the volume of in-ear monitoring.
    Param
    DESC
    volume
    Volume. Value range: 0-100; default: 100
    Note
    If 100 is still not loud enough for you, you can set the volume to up to 150, but there may be side effects.

    setVoiceReverbType

    setVoiceReverbType
    void setVoiceReverbType
    (TXVoiceReverbType type)

    Setting voice reverb effects

    This API is used to set reverb effects for human voice. For the effects supported, please see TXVoiceReverbType.
    Note
    Effects become invalid after room exit. If you want to use the same effect after you enter the room again, you need to set the effect again using this API.

    setVoiceChangerType

    setVoiceChangerType
    void setVoiceChangerType
    (TXVoiceChangerType type)

    Setting voice changing effects

    This API is used to set voice changing effects. For the effects supported, please see TXVoiceChangeType.
    Note
    Effects become invalid after room exit. If you want to use the same effect after you enter the room again, you need to set the effect again using this API.

    setVoiceCaptureVolume

    setVoiceCaptureVolume
    void setVoiceCaptureVolume
    (int volume)

    Setting speech volume

    This API is used to set the volume of speech. It is often used together with the music volume setting API setAllMusicVolume to balance between the volume of music and speech.
    Param
    DESC
    volume
    Volume. Value range: 0-100; default: 100
    Note
    If 100 is still not loud enough for you, you can set the volume to up to 150, but there may be side effects.

    setVoicePitch

    setVoicePitch
    void setVoicePitch
    (double pitch)

    Setting speech pitch

    This API is used to set the pitch of speech.
    Param
    DESC
    pitch
    Ptich,Value range: -1.0f~1.0f; default: 0.0f。

    setMusicObserver

    setMusicObserver
    void setMusicObserver
    (int id
    
    TXMusicPlayObserver observer)

    Setting the background music callback

    Before playing background music, please use this API to set the music callback, which can inform you of the playback progress.
    Param
    DESC
    musicId
    Music ID
    observer
    For more information, please see the APIs defined in ITXMusicPlayObserver .
    Note
    1. If the ID does not need to be used, the observer can be set to NULL to release it completely.

    startPlayMusic

    startPlayMusic
    boolean startPlayMusic
    (final AudioMusicParam musicParam)

    Starting background music

    You must assign an ID to each music track so that you can start, stop, or set the volume of music tracks by ID.
    Param
    DESC
    musicParam
    Music parameter
    Note
    1. If you play the same music track multiple times, please use the same ID instead of a separate ID for each playback.
    2. If you want to play different music tracks at the same time, use different IDs for them.
    3. If you use the same ID to play a music track different from the current one, the SDK will stop the current one before playing the new one.

    stopPlayMusic

    stopPlayMusic
    void stopPlayMusic
    (int id)

    Stopping background music

    Param
    DESC
    id
    Music ID

    pausePlayMusic

    pausePlayMusic
    void pausePlayMusic
    (int id)

    Pausing background music

    Param
    DESC
    id
    Music ID

    resumePlayMusic

    resumePlayMusic
    void resumePlayMusic
    (int id)

    Resuming background music

    Param
    DESC
    id
    Music ID

    setAllMusicVolume

    setAllMusicVolume
    void setAllMusicVolume
    (int volume)

    Setting the local and remote playback volume of background music

    This API is used to set the local and remote playback volume of background music.
    Local volume: the volume of music heard by anchors
    Remote volume: the volume of music heard by audience
    Param
    DESC
    volume
    Volume. Value range: 0-100; default: 60
    Note
    If 100 is still not loud enough for you, you can set the volume to up to 150, but there may be side effects.

    setMusicPublishVolume

    setMusicPublishVolume
    void setMusicPublishVolume
    (int id
    
    int volume)

    Setting the remote playback volume of a specific music track

    This API is used to control the remote playback volume (the volume heard by audience) of a specific music track.
    Param
    DESC
    id
    Music ID
    volume
    Volume. Value range: 0-100; default: 60
    Note
    If 100 is still not loud enough for you, you can set the volume to up to 150, but there may be side effects.

    setMusicPlayoutVolume

    setMusicPlayoutVolume
    void setMusicPlayoutVolume
    (int id
    
    int volume)

    Setting the local playback volume of a specific music track

    This API is used to control the local playback volume (the volume heard by anchors) of a specific music track.
    Param
    DESC
    id
    Music ID
    volume
    Volume. Value range: 0-100. default: 60
    Note
    If 100 is still not loud enough for you, you can set the volume to up to 150, but there may be side effects.

    setMusicPitch

    setMusicPitch
    void setMusicPitch
    (int id
    
    float pitch)

    Adjusting the pitch of background music

    Param
    DESC
    id
    Music ID
    pitch
    Pitch. Value range: floating point numbers in the range of [-1, 1]; default: 0.0f

    setMusicSpeedRate

    setMusicSpeedRate
    void setMusicSpeedRate
    (int id
    
    float speedRate)

    Changing the speed of background music

    Param
    DESC
    id
    Music ID
    speedRate
    Music speed. Value range: floating point numbers in the range of [0.5, 2]; default: 1.0f

    getMusicCurrentPosInMS

    getMusicCurrentPosInMS
    long getMusicCurrentPosInMS
    (int id)

    Getting the playback progress (ms) of background music

    Param
    DESC
    id
    Music ID

    Return Desc:

    The milliseconds that have passed since playback started. -1 indicates failure to get the the playback progress.

    getMusicDurationInMS

    getMusicDurationInMS
    long getMusicDurationInMS
    (String path)

    Getting the total length (ms) of background music

    Param
    DESC
    path
    Path of the music file.

    Return Desc:

    The length of the specified music file is returned. -1 indicates failure to get the length.

    seekMusicToPosInMS

    seekMusicToPosInMS
    void seekMusicToPosInMS
    (int id
    
    int pts)

    Setting the playback progress (ms) of background music

    Param
    DESC
    id
    Music ID
    pts
    Unit: millisecond
    Note
    Do not call this API frequently as the music file may be read and written to each time the API is called, which can be time-consuming.
    Wait till users finish dragging the progress bar before you call this API.
    The progress bar controller on the UI tends to update the progress at a high frequency as users drag the progress bar. This will result in poor user experience unless you limit the frequency.

    setMusicScratchSpeedRate

    setMusicScratchSpeedRate
    void setMusicScratchSpeedRate
    (int id
    
    float scratchSpeedRate)

    Adjust the speed change effect of the scratch disc

    Param
    DESC
    id
    Music ID
    scratchSpeedRate
    Scratch disc speed, the default value is 1.0f, the range is: a floating point number between [-12.0 ~ 12.0], the positive/negative speed value indicates the direction is positive/negative, and the absolute value indicates the speed.
    Note
    Precondition preloadMusic succeeds.

    setPreloadObserver

    setPreloadObserver
    void setPreloadObserver
    (TXMusicPreloadObserver observer)

    Setting music preload callback

    Before preload music, please use this API to set the preload callback, which can inform you of the preload status.
    Param
    DESC
    observer
    For more information, please see the APIs defined in ITXMusicPreloadObserver .

    preloadMusic

    preloadMusic
    boolean preloadMusic
    (final AudioMusicParam preloadParam)

    Preload background music

    You must assign an ID to each music track so that you can start, stop, or set the volume of music tracks by ID.
    Param
    DESC
    musicParam
    Music parameter
    Note
    1. Preload supports up to 2 preloads with different IDs at the same time, and the preload time does not exceed 10 minutes,you need to stopPlayMusic after use, otherwise the memory will not be released.
    2. If the music corresponding to the ID is being played, the preloading fails, and stopPlayMusic must be called first.
    3. When the musicParam passed to startPlayMusic is exactly the same, preloading works.

    getMusicTrackCount

    getMusicTrackCount
    int getMusicTrackCount
    (int id)

    Get the number of tracks of background music

    Param
    DESC
    id
    Music ID

    setMusicTrack

    setMusicTrack
    void setMusicTrack
    (int id
    
    int trackIndex)

    Specify the playback track of background music

    Param
    DESC
    id
    Music ID
    index
    Specify which track to play (the first track is played by default). Value range [0, total number of tracks).
    Note
    The total number of tracks can be obtained through the getMusicTrackCount interface.

    TXVoiceReverbType

    TXVoiceReverbType

    Reverb effects

    Reverb effects can be applied to human voice. Based on acoustic algorithms, they can mimic voice in different environments. The following effects are supported currently:
    0: original; 1: karaoke; 2: room; 3: hall; 4: low and deep; 5: resonant; 6: metal; 7: husky; 8: ethereal; 9: studio; 10: melodious; 11: studio2;
    Enum
    Value
    DESC
    TXLiveVoiceReverbType_0
    0
    disable
    TXLiveVoiceReverbType_1
    1
    KTV
    TXLiveVoiceReverbType_2
    2
    small room
    TXLiveVoiceReverbType_3
    3
    great hall
    TXLiveVoiceReverbType_4
    4
    deep voice
    TXLiveVoiceReverbType_5
    5
    loud voice
    TXLiveVoiceReverbType_6
    6
    metallic sound
    TXLiveVoiceReverbType_7
    7
    magnetic sound
    TXLiveVoiceReverbType_8
    8
    ethereal
    TXLiveVoiceReverbType_9
    9
    studio
    TXLiveVoiceReverbType_10
    10
    melodious
    TXLiveVoiceReverbType_11
    11
    studio2

    TXVoiceChangeType

    TXVoiceChangeType

    Voice changing effects

    Voice changing effects can be applied to human voice. Based on acoustic algorithms, they change the tone of voice. The following effects are supported currently:
    0: original; 1: child; 2: little girl; 3: middle-aged man; 4: metal; 5: nasal; 6: foreign accent; 7: trapped beast; 8: otaku; 9: electric; 10: robot; 11: ethereal
    Enum
    Value
    DESC
    TXLiveVoiceChangerType_0
    0
    disable
    TXLiveVoiceChangerType_1
    1
    naughty kid
    TXLiveVoiceChangerType_2
    2
    Lolita
    TXLiveVoiceChangerType_3
    3
    uncle
    TXLiveVoiceChangerType_4
    4
    heavy metal
    TXLiveVoiceChangerType_5
    5
    catch cold
    TXLiveVoiceChangerType_6
    6
    foreign accent
    TXLiveVoiceChangerType_7
    7
    caged animal trapped beast
    TXLiveVoiceChangerType_8
    8
    indoorsman
    TXLiveVoiceChangerType_9
    9
    strong current
    TXLiveVoiceChangerType_10
    10
    heavy machinery
    TXLiveVoiceChangerType_11
    11
    intangible

    TXAudioMusicParam

    TXAudioMusicParam

    Background music playback information

    The information, including playback ID, file path, and loop times, is passed in the startPlayMusic API.
    1. If you play the same music track multiple times, please use the same ID instead of a separate ID for each playback.
    2. If you want to play different music tracks at the same time, use different IDs for them.
    3. If you use the same ID to play a music track different from the current one, the SDK will stop the current one before playing the new one.
    EnumType
    DESC
    endTimeMS
    Field description: the point in time in milliseconds for ending music playback. 0 indicates that playback continues till the end of the music track.
    id
    Field description: music ID
    Note
    the SDK supports playing multiple music tracks. IDs are used to distinguish different music tracks and control their start, end, volume, etc.
    isShortFile
    Field description: whether the music played is a short music track
    Valid values: true : short music track that needs to be looped; false (default): normal-length music track
    loopCount
    Field description: number of times the music track is looped
    Valid values: 0 or any positive integer. 0 (default) indicates that the music is played once, 1 twice, and so on.
    path
    Field description: absolute path of the music file or url.the mp3,aac,m4a,wav supported.
    publish
    Field description: whether to send the music to remote users
    Valid values: true : remote users can hear the music played locally; false (default): only the local user can hear the music.
    startTimeMS
    Field description: the point in time in milliseconds for starting music playback
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