wx.CreateWorker
wx.createWorker(string scriptPath)
Feature description:Creates a worker thread.
Parameter:string scriptPath. The absolute path to the worker’s entry file.
Return value: Worker.A worker object.
Notes:
Before using the API, you need to go to the game.json file, and configure the workers field, which indicates the worker code root directory.
scriptPath should be the absolute path to the entry file and should not start with /.
Currently, only one worker can be created at a time. Before creating another worker, you must call Worker.terminate. Example:
const worker = wx.createWorker('workers/index.js')
worker.onMessage(function (res) {
console.log(res)
})
worker.postMessage({
msg: 'hello worker'
})
worker.terminate()
Worker
Worker instance, which can be obtained in the main thread via wx.createWorker , or in the worker thread via the global variable worker. Property
Object env.The environment variables within the worker.
|
USER_DATA_PATH | string | The path to the user directory in the file system (local path). |
Worker.onMessage
Worker.onMessage(function listener)
Feature description:Listens for messages sent from the main thread/worker thread to the current thread.
Parameter: function listener. listener for the event where the main/Worker thread sends messages to the current thread.
Parameter:Object res
|
message | Object | Messages sent by the main/Worker thread to the current thread. |
Worker.postMessage
Worker.postMessage(Object message)
Feature description:Messages sent to the main/worker thread.
Parameter: Object message. Messages to be sent.
Example:
In the worker thread
worker.postMessage({
msg: 'hello from worker'
})
In the main thread
const worker = wx.createWorker('workers/request/index.js')
worker.postMessage({
msg: 'hello from main'
})
Woker.terminate
Worker.terminate()
Feature description:Ends the current worker thread. This can only be called on the worker object in the main thread.