Platform | Environment |
Android | Android Studio 4.0 or later. Visual Studio 2017 15.6 or later. A real device for testing. |
iOS & macOS | Xcode 11.0 or later. OSX 10.11 or later. Ensure your project has a valid developer signature. |
Windows | OS: Windows 7 SP1 or later (64-bit based on x86-64). Disk capacity: at least 1.64 GB of space after the IDE and required tools are installed. |
IM SDK
folder to the Source/[project_name] directory of your project ([project_name] is the name of your project).// Load the IM underlying libraries of platformsprivate void loadTIMSDK(ReadOnlyTargetRules Target) {string _TIMSDKPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "TIMSDK"));bEnableUndefinedIdentifierWarnings = false;PublicIncludePaths.Add(Path.Combine(_TIMSDKPath, "include"));if (Target.Platform == UnrealTargetPlatform.Android) {PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(ModuleDirectory, "TIMSDK", "Android", "APL_armv7.xml")));string Architecture = "armeabi-v7a";// string Architecture = "arm64-v8a";// string Architecture = "armeabi";PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory,"TIMSDK", "Android", Architecture, "libImSDK.so"));}else if (Target.Platform == UnrealTargetPlatform.IOS) {PublicAdditionalLibraries.AddRange(new string[] {"z","c++","z.1.1.3","sqlite3","xml2"});PublicFrameworks.AddRange(new string[]{"Security","AdSupport","CoreTelephony","CoreGraphics","UIKit"});PublicAdditionalFrameworks.Add(new UEBuildFramework("ImSDK_CPP",_TIMSDKPath+"/ios/ImSDK_CPP.framework.zip", ""));}else if(Target.Platform == UnrealTargetPlatform.Mac) {PublicAdditionalLibraries.AddRange(new string[] {"resolv","z","c++","bz2","sqlite3",});PublicFrameworks.AddRange(new string[] {"AppKit","Security","CFNetwork","SystemConfiguration",});PublicFrameworks.Add(Path.Combine(_TIMSDKPath, "Mac", "Release","ImSDKForMac_CPP.framework"));}else if (Target.Platform == UnrealTargetPlatform.Win64) {PublicAdditionalLibraries.Add(Path.Combine(_TIMSDKPath, "win64", "Release","ImSDK.lib"));PublicDelayLoadDLLs.Add(Path.Combine(_TIMSDKPath, "win64", "Release", "ImSDK.dll"));RuntimeDependencies.Add("$(BinaryOutputDir)/ImSDK.dll", Path.Combine(_TIMSDKPath, "win64", "Release", "ImSDK.dll"));}}
#include "V2TIMManager.h"
.// Get the SDK singleton objectV2TIMManager* timInstance = V2TIMManager::GetInstance();// Get the SDK version numberV2TIMString timString = timInstance->GetVersion();// Initialize the SDKV2TIMSDKConfig timConfig;timConfig.initPath = static_cast<V2TIMString>("D:\\\\");timConfig.logPath = static_cast<V2TIMString>("D:\\\\");bool isInit = timInstance->InitSDK(SDKAppID, timConfig);
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